键盘事件 委托
我要实现的效果是
键盘按下,在private void Form1_KeyDown(object sender, KeyEventArgs e)
添加一个串口的委托事件
serialPort.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(DataReceived);
键盘抬起 在private void Form1_KeyUp(object sender, KeyEventArgs e)
中 serialPort.DataReceived -= new System.IO.Ports.SerialDataReceivedEventHandler(DataReceived);
键盘抬起程序就死了
这样的思路有问题吗