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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
static TCHAR szHello[MAX_LOADSTRING];
static POINT loc;
RECT rt;
// LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
switch (message)
{
case WM_CREATE:
SetCapture (hWnd);
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
GetClientRect(hWnd, &rt);
DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER);
EndPaint(hWnd, &ps);
break;
case WM_MOUSEMOVE:
GetCursorPos(&loc);
sprintf(szHello,"X=%d,Y=%d",loc.x,loc.y);
GetClientRect(hWnd, &rt);
InvalidateRect(hWnd,&rt,1);
break;
case WM_DESTROY:
ReleaseCapture () ;
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
//以下代码是肯定可以工作的,我正在使用的
case WM_RBUTTONDOWN:
::SetCapture(m_hWnd);
SetCursor(LoadCursor(NULL, IDC_CROSS));//change mouse status
this->ShowWindow(SW_SHOWMINIMIZED);
Sleep(100);
m_RbuttonDown=true;
break;
case WM_MOUSEMOVE:
if(m_RbuttonDown)
{
//add some code at here
}
break;
case WM_RBUTTONUP:
m_RbuttonDown=false;
::ReleaseCapture();
this->ShowWindow(SW_SHOWNORMAL);
break;
SetCapture (hWnd);
//不放wm_create呢?
你可以这样,响应wm-_rbuttondown,然后再
SetCapture (hWnd);
在wm_mousemove里面,当wm_rubuttondown 响应你的代码,这要就能正常得监视鼠标,然后记到在
wm_rbuttonup里面翻译鼠标