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// 方法一:
#include <imagehlp.h>
//link imagehlp.lib
BOOL MakeSureDirectoryPathExists(
PCSTR DirPath
);
MakeSureDirectoryPathExists("c:\\a\\b\\");
// 方法二:
BOOL MakeDirectory(CString dd)
{
HANDLE fFile; // File Handle
WIN32_FIND_DATA fileinfo; // File Information Structure
CStringArray m_arr; // CString Array to hold Directory Structures
BOOL tt; // BOOL used to test if Create Directory was successful
int x1 = 0; // Counter
CString tem = ""; // Temporary CString Object
fFile = FindFirstFile(dd,&fileinfo);
// if the file exists and it is a directory
if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
{
// Directory Exists close file and return
FindClose(fFile);
return FALSE;
}
m_arr.RemoveAll();
for(x1 = 0; x1 < dd.GetLength(); x1++ ) // Parse the supplied CString Directory String
{
if(dd.GetAt(x1) != '\\') // if the Charachter is not a \
tem += dd.GetAt(x1); // add the character to the Temp String
else
{
m_arr.Add(tem); // if the Character is a \
tem += "\\"; // Now add the \ to the temp string
}
if(x1 == dd.GetLength()-1) // If we reached the end of the String
m_arr.Add(tem);
}
// Close the file
FindClose(fFile);
// Now lets cycle through the String Array and create each directory in turn
for(x1 = 1; x1 < m_arr.GetSize(); x1++)
{
tem = m_arr.GetAt(x1);
tt = CreateDirectory(tem,NULL);
// If the Directory exists it will return a false
if(tt)
SetFileAttributes(tem,FILE_ATTRIBUTE_NORMAL);
// If we were successful we set the attributes to normal
}
// Now lets see if the directory was successfully created
fFile = FindFirstFile(dd,&fileinfo);
m_arr.RemoveAll();
if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
{
// Directory Exists close file and return
FindClose(fFile);
return TRUE;
}
else
{
// For Some reason the Function Failed Return FALSE
FindClose(fFile);
return FALSE;
}
}