学习DX值得看的书

Baesky 2010-06-24 11:24:53

Introduction to 3D Game Programming with DirectX 9
by Frank D. Luna
Published: June 2003


Managed DirectX 9 Kick Start
by Tom Miller
Published: October 2003


Shaderx2: Shader Programming Tips & Tricks With Directx 9
by Wolfgang F. Engel
Published: January 2004


Programming Role-Playing Games with DirectX
by Jim Adams
Published: January 2002


Real Time Rendering Tricks and Techniques in DirectX
by Kelly Dempski
Published: April 2002


DirectX 9 User Interfaces: Design and Implementation
by Alan Thorn
Published: April 2004


DirectX Complete
by Michael D. Root, James R. Boer
Published: January 1999


Focus on 2D in Direct3D
by Ernest Pazera
Published: March 2002


ShaderX2: Introductions and Tutorials with DirectX 9.0
by Wolfgang F. Engel
Published: January 2003


Special Effects Game Programming with DirectX 8.0
by Mason McCuskey
Published: December 2001


The Microsoft DirectX 9 Programmable Graphics Pipeline
by Kris Gray
Published: July 2003


Ultimate Game Programming With DirectX
by Allen Sherrod
Published: May 2006


Advanced 3D Game Programming with DirectX 9
by Peter Walsh
Published: May 2003


Advanced Animation with DirectX
by Jim Adams
Published: May 2003


Beginning Direct3D Game Programming, 2nd Ed
by Wolfgang F. Engel
Published: December 2003


Beginning DirectX 9
by Wendy Jones
Published: April 2004


ShaderX
by Wolfgang F. Engel
Published: June 2002


Beginning Direct3D Game Programming
by Wolfgang Engel, Amir Geva
Published: March 2001


The Zen of Direct3D Game Programming
by Peter Walsh
Published: June 2001


Beginning DirectX 10 Game Programming
by Wendy Jones
Published: March 2007


Direct3D Programming Kick Start
by Clayton Walnum
Published: May 2003


Directx 3D Graphics Programming Bible
by Julio Sanchez, Maria P. Canton
Published: May 2000


Directx9 Graphics: The Definitive Guide To Direct 3D
by Alan Thorn
Published: May 2005


Advanced Visual Effects with Direct3D
by Peter Walsh
Published: November 2005


Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
by Frank Luna
Published: June 2006


Programming an RTS Game with Direct3D
by Carl Granberg
Published: October 2006
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xychzh 2010-07-02
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如果英文好,抽空多浏览浏览,对很多好书都有了解,那么遇到问题的时候,查阅就方便了,也相对有效率。。
所以,有时候走马观花是不错的办法。
xiexiufeng 2010-07-01
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太旧了......
lulianqi 2010-06-25
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mark i like
delphiwcdj 2010-06-25
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UP! THX
vslinux 2010-06-25
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UP! THX
huazai434 2010-06-25
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顶。最推荐的是龙书。
daoqituan 2010-06-24
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太多了,哪看得过来呀
张赐 2010-06-24
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计算机图形学才是最先应该看的
xychzh 2010-06-24
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一堆书,不是一堆秘籍。
budweiser 2010-06-24
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ding
mataihang 2010-06-24
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第一 太古老了 第二 英文的学习成本太高了
butterflygogogo 2010-06-24
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顶一个吧
gamemagic 2010-06-24
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多玩点游戏,比看这些书强多了

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