OpenGL <em>ES</em> provides access to the exceptional graphics power of the Apple A7. See how the innovations in OpenGL <em>ES</em> 3.0 deliver incredible graphics in games and other mobile 3D apps. Learn about advanced effects enabled by the latest API enhancements, and get specific tips and best practices to follow in your apps.
OpenGL® <em>ES</em> is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL <em>ES</em> includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL <em>ES</em> 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL <em>ES</em> 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.
Table of Contents
2. The EGL Interface
3. OpenGL <em>ES</em>
4. A Fixed-Point Math Primer
5. Developing OpenGL <em>ES</em> Games
6. Limitations of the Medium
7. Audio for Mobile Devices
8. 3D Game Engines for Mobile Devices
9. The Future
10. Mobile Business Model
First and foremost, I would like to thank my wife, Gurpreet, for her love, encouragement,
and extreme patience during the book writing process, which mostly occurred on vacations,
weekends, and overnights. I dedicate this book to my parents and brother; without their
support, this book wouldn't have been possible.
I wish to extend my special thanks to Amit Dubey for his guidance and directions, which
always proved helpful. I would like to express my gratitude to Vijay Sharma. I learned ways to
handle complex problems with a simple approach from him. I am highly grateful to Saurav
Bhattacharya, Mohit Sindwani, and Tarun Nigam for being highly supportive during the course
of this book. I am also very thankful to Dr. Ulrich Kabatek for providing me ﬂexible timings,
which helped me fnalize this title.
大家好：rn我想在qt里用opengl，但是config的时候出了个问题，不知道是缺少某个库还是配置文件（qmake.conf,linux.conf）里的错。请大家帮忙看看：rn错误信息如下：rn/usr/bin/ld: cannot find -lGL<em>ES</em>_CMrncollect2: ld 返回 1rnmake: *** [opengles1] 错误 1rnOpenGL mx<em>ES</em> 1.x disabled.rnThe OpenGL <em>ES</em> 1.x functionality test failedmx!rn You might need to modify the include and library search paths by editingrn QMAKE_INCDIR_OPENGL_<em>ES</em>1, QMAKE_LIBDIR_OPENGL_<em>ES</em>1 and QMAKE_LIBS_OPENGL_<em>ES</em>1 inrn /home/spidermanma/qte/qte-4.7/mkspecs/linux-g++rnrn谢谢浏览了。
我亲自验证过的，可以在pc上运行opengl es API
D<em>ES</em>KTOP OPENGL <em>ES</em>
DGL<em>ES</em> is an OpenGL <em>ES</em> 1.1 wrapper that uses existing OpenGL 1.5
implementation. It can be used to ease development of OpenGL <em>ES</em>