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finally {
try {
if (reader != null) reader.close();
if (writer != null) writer.close();
if (socket != null) socket.close();
reader = null;
writer = null;
socket = null;
this.user.setSocket(null);
this.user.setValid(false);
GameInit.uct.remove(this.user);
} catch (Exception e) {System.out.println(this.user.getUser_id() + e);}
}