用16进制代码定义54张扑克牌
我在改写一款棋牌游戏的代码,此游戏规则是5张牌加一起算点数,具体如下:大王=18点,小王=16点,A=15点,K=13点,Q=12点,J=11点,10=10点,依次类推,2=2点,(5张相加点数大为赢)
以下是我用16进制定义的54张扑克:
BYTE CGameLogic::m_cbCardListData[54]=
{
0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D, //方块 A - K
0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D, //梅花 A - K
0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D, //红桃 A - K
0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D, //黑桃 A - K
0x4E,0x4F //大王,小王
};
我的问题就是 比如大王是18点,我怎么让0x4E(大王)这张牌变成18点,怎么让0x01(方块A)变成15点,以此类推。
我是新手,感谢指点