写个猜数字小游戏,结果总有问题

CoreTan 2010-12-31 10:06:23
// GuessNumDlg.h : header file
//

#if !defined(AFX_GUESSNUMDLG_H__524E87E4_778F_45E2_B3D9_71A5F55AC8A1__INCLUDED_)
#define AFX_GUESSNUMDLG_H__524E87E4_778F_45E2_B3D9_71A5F55AC8A1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog

class CGuessNumDlg : public CDialog
{
// Construction
public:
CGuessNumDlg(CWnd* pParent = NULL); // standard constructor

void InitGame();
int m_Answer[4];


// Dialog Data
//{{AFX_DATA(CGuessNumDlg)
enum { IDD = IDD_GUESSNUM_DIALOG };
CString m_Show;
int m_num1;
int m_num2;
int m_num3;
int m_num4;
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGuessNumDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
HICON m_hIcon;

// Generated message map functions
//{{AFX_MSG(CGuessNumDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OncmdKey();
afx_msg void OncmdReset();
afx_msg void OncmdTry();
afx_msg void OnChangetxtShow();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GUESSNUMDLG_H__524E87E4_778F_45E2_B3D9_71A5F55AC8A1__INCLUDED_)


// GuessNumDlg.cpp : implementation file
//

#include "stdafx.h"
#include "GuessNum.h"
#include "GuessNumDlg.h"


#define N 4
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog

CGuessNumDlg::CGuessNumDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGuessNumDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGuessNumDlg)
m_Show = _T("");
m_num1 = 0;
m_num2 = 0;
m_num3 = 0;
m_num4 = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CGuessNumDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGuessNumDlg)
DDX_Text(pDX, IDC_txtShow, m_Show);
DDX_Text(pDX, IDC_EDIT1, m_num1);
DDV_MinMaxInt(pDX, m_num1, 0, 9);
DDX_Text(pDX, IDC_EDIT2, m_num2);
DDV_MinMaxInt(pDX, m_num2, 0, 9);
DDX_Text(pDX, IDC_EDIT3, m_num3);
DDV_MinMaxInt(pDX, m_num3, 0, 9);
DDX_Text(pDX, IDC_EDIT4, m_num4);
DDV_MinMaxInt(pDX, m_num4, 0, 9);
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CGuessNumDlg, CDialog)
//{{AFX_MSG_MAP(CGuessNumDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_cmdKey, OncmdKey)
ON_BN_CLICKED(IDC_cmdReset, OncmdReset)
ON_BN_CLICKED(IDC_cmdTry, OncmdTry)
ON_EN_CHANGE(IDC_txtShow, OnChangetxtShow)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg message handlers

BOOL CGuessNumDlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control
}

void CGuessNumDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CGuessNumDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGuessNumDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

void InitGame()
{
int i;

for(i=0;i<N;i++)
m_Answer[i]=(int)rand()%10;
m_Show=" ";
UpdateData(false);
}

void CGuessNumDlg::OncmdKey()
{
// TODO: Add your control notification handler code here
int i;
CString s;
m_Show+="答案:";
for (i=0;i<N;i++)
{
s.Format("%d",m_Answer[i]);
m_Show+=s+" ";
}
UpdateData(false);
MessageBox("重新开始?");
InitGame();
}

void CGuessNumDlg::OncmdReset()
{
// TODO: Add your control notification handler code here
InitGame();
}

void CGuessNumDlg::OncmdTry()
{
// TODO: Add your control notification handler code here
int Num[4];
int A=0,B=0;
int i,j;
CString Stemp;

UpdateData(true);
Num[0]=m_num1;
Num[1]=m_num2;
Num[2]=m_num3;
Num[3]=m_num4;

for (i=0;i<N;i++)
{
if (Num[i]==m_Answer[i])
A++;
for(j=0;j<N;j++)
if (Num[i]==m_Answer[j]&&i!=j)
B++;
}
Stemp.Format("%d",A);
m_Show+=" "+Stemp+"A";
Stemp.Format("%d",B);
m_Show+=Stemp+"B"+"\r\n";
UpdateData(false);


if (A==4)
{
m_Show+="你猜对了!";
UpdateData(false);
MessageBox("重新开始?");
InitGame();
return;
}



}

void CGuessNumDlg::OnChangetxtShow()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.

// TODO: Add your control notification handler code here
MessageBox("fda");
}

BOOL CGuessNumDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class

return CDialog::PreTranslateMessage(pMsg);
}


总是有以下错误:
error C2065: 'm_Answer' : undeclared identifier
error C2109: subscript requires array or pointer type
error C2106: '=' : left operand must be l-value
error C2065: 'm_Show' : undeclared identifier
error C2440: '=' : cannot convert from 'char [2]' to 'int'
This conversion requires a reinterpret_cast, a C-style cast or function-style cast
error C2065: 'UpdateData' : undeclared identifier

m_Answer 、m_Show都已在头文件中定义,总提示未定义。
UpdateData也是,请各位帮忙,下午就要给老师验收了
...全文
178 3 打赏 收藏 转发到动态 举报
写回复
用AI写文章
3 条回复
切换为时间正序
请发表友善的回复…
发表回复
luciferisnotsatan 2010-12-31
  • 打赏
  • 举报
回复
void InitGame() // 应该是 void CGuessNumDlg::InitGame吧
{
int i;

for(i=0;i<N;i++)
m_Answer[i]=(int)rand()%10;
m_Show=" ";
UpdateData(false);
}
CoreTan 2010-12-31
  • 打赏
  • 举报
回复
呃……非常感谢,我太大意了
Eleven 2010-12-31
  • 打赏
  • 举报
回复
void InitGame()
-->
void CGuessNumDlg::InitGame()

16,472

社区成员

发帖
与我相关
我的任务
社区描述
VC/MFC相关问题讨论
社区管理员
  • 基础类社区
  • Web++
  • encoderlee
加入社区
  • 近7日
  • 近30日
  • 至今
社区公告

        VC/MFC社区版块或许是CSDN最“古老”的版块了,记忆之中,与CSDN的年龄几乎差不多。随着时间的推移,MFC技术渐渐的偏离了开发主流,若干年之后的今天,当我们面对着微软的这个经典之笔,内心充满着敬意,那些曾经的记忆,可以说代表着二十年前曾经的辉煌……
        向经典致敬,或许是老一代程序员内心里面难以释怀的感受。互联网大行其道的今天,我们期待着MFC技术能够恢复其曾经的辉煌,或许这个期待会永远成为一种“梦想”,或许一切皆有可能……
        我们希望这个版块可以很好的适配Web时代,期待更好的互联网技术能够使得MFC技术框架得以重现活力,……

试试用AI创作助手写篇文章吧