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// GuessNumDlg.h : header file
//
#if !defined(AFX_GUESSNUMDLG_H__524E87E4_778F_45E2_B3D9_71A5F55AC8A1__INCLUDED_)
#define AFX_GUESSNUMDLG_H__524E87E4_778F_45E2_B3D9_71A5F55AC8A1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog
class CGuessNumDlg : public CDialog
{
// Construction
public:
CGuessNumDlg(CWnd* pParent = NULL); // standard constructor
void InitGame();
int m_Answer[4];
// Dialog Data
//{{AFX_DATA(CGuessNumDlg)
enum { IDD = IDD_GUESSNUM_DIALOG };
CString m_Show;
int m_num1;
int m_num2;
int m_num3;
int m_num4;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGuessNumDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CGuessNumDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OncmdKey();
afx_msg void OncmdReset();
afx_msg void OncmdTry();
afx_msg void OnChangetxtShow();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUESSNUMDLG_H__524E87E4_778F_45E2_B3D9_71A5F55AC8A1__INCLUDED_)
// GuessNumDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GuessNum.h"
#include "GuessNumDlg.h"
#define N 4
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog
CGuessNumDlg::CGuessNumDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGuessNumDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGuessNumDlg)
m_Show = _T("");
m_num1 = 0;
m_num2 = 0;
m_num3 = 0;
m_num4 = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGuessNumDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGuessNumDlg)
DDX_Text(pDX, IDC_txtShow, m_Show);
DDX_Text(pDX, IDC_EDIT1, m_num1);
DDV_MinMaxInt(pDX, m_num1, 0, 9);
DDX_Text(pDX, IDC_EDIT2, m_num2);
DDV_MinMaxInt(pDX, m_num2, 0, 9);
DDX_Text(pDX, IDC_EDIT3, m_num3);
DDV_MinMaxInt(pDX, m_num3, 0, 9);
DDX_Text(pDX, IDC_EDIT4, m_num4);
DDV_MinMaxInt(pDX, m_num4, 0, 9);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGuessNumDlg, CDialog)
//{{AFX_MSG_MAP(CGuessNumDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_cmdKey, OncmdKey)
ON_BN_CLICKED(IDC_cmdReset, OncmdReset)
ON_BN_CLICKED(IDC_cmdTry, OncmdTry)
ON_EN_CHANGE(IDC_txtShow, OnChangetxtShow)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg message handlers
BOOL CGuessNumDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CGuessNumDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGuessNumDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGuessNumDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void InitGame()
{
int i;
for(i=0;i<N;i++)
m_Answer[i]=(int)rand()%10;
m_Show=" ";
UpdateData(false);
}
void CGuessNumDlg::OncmdKey()
{
// TODO: Add your control notification handler code here
int i;
CString s;
m_Show+="答案:";
for (i=0;i<N;i++)
{
s.Format("%d",m_Answer[i]);
m_Show+=s+" ";
}
UpdateData(false);
MessageBox("重新开始?");
InitGame();
}
void CGuessNumDlg::OncmdReset()
{
// TODO: Add your control notification handler code here
InitGame();
}
void CGuessNumDlg::OncmdTry()
{
// TODO: Add your control notification handler code here
int Num[4];
int A=0,B=0;
int i,j;
CString Stemp;
UpdateData(true);
Num[0]=m_num1;
Num[1]=m_num2;
Num[2]=m_num3;
Num[3]=m_num4;
for (i=0;i<N;i++)
{
if (Num[i]==m_Answer[i])
A++;
for(j=0;j<N;j++)
if (Num[i]==m_Answer[j]&&i!=j)
B++;
}
Stemp.Format("%d",A);
m_Show+=" "+Stemp+"A";
Stemp.Format("%d",B);
m_Show+=Stemp+"B"+"\r\n";
UpdateData(false);
if (A==4)
{
m_Show+="你猜对了!";
UpdateData(false);
MessageBox("重新开始?");
InitGame();
return;
}
}
void CGuessNumDlg::OnChangetxtShow()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
MessageBox("fda");
}
BOOL CGuessNumDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::PreTranslateMessage(pMsg);
}