下面这段程序,在DEBUG模式下可以运行,在RELEASE下就链接错误,为什么?

a291936324 2011-04-01 12:25:20
还有,有些地方像下面这种情况:
MessageBoxA(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);

教程上是这样的:
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);

但是,这样的话,编译器会划上红线说错了,看了他的定义才知道define MessageBox MessageBoxW

还有些地方也是这个问题,能告诉我怎么解决吗?
最后DEBUG出来的窗口标题栏是乱码。
下面这段代码,其实什么都没做。不过是教程的第一课,就有些不一样,后面的就做不下去了拉。帮我COPY下调试看看。
帖子不能太长,我回帖把代码贴上
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a291936324 2011-04-01
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真不行啊。我是VS 2010的,跪求高人,调试成功,然后点出代码错误的地方。
a291936324 2011-04-01
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就是啊。第一课,用#undef UNICODE就行了吗?
7 8 9楼的说的没用啊
贪食蛇男 2011-04-01
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似乎是nehe OpenGL教程的第一课…
链接不过说明没找到相应的lib文件,你要不想使用UNICODE,就在程序开始使用
#undef UNICODE
就可以了。
a291936324 2011-04-01
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把注释都删了,总算发上来了。
大家帮我改一改啊。
还有,debug和release是怎么回事?为什么debug可以,而release不行?
a291936324 2011-04-01
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#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux.h>

HGLRC hRC=NULL;
HDC hDC=NULL;
HWND hWnd=NULL;
HINSTANCE hInstance;

bool keys[256];
bool active=TRUE;
bool fullscreen=TRUE;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height==0)
height=1;

glViewport(0, 0, width, height);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

int InitGL(GLvoid)
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);

return TRUE;
}

int DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glLoadIdentity();
return TRUE;
}

GLvoid KillGLWindow(GLvoid)
{
if (fullscreen)
{
ChangeDisplaySettings(NULL,0);
ShowCursor(TRUE);
}
if (hRC)
{
if (!wglMakeCurrent(NULL,NULL))
MessageBoxA(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
if (!wglDeleteContext(hRC))
MessageBoxA(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hRC=NULL;

}
if (hDC && !ReleaseDC(hWnd,hDC))
{
MessageBoxA(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hDC=NULL;
}

if (hWnd && !DestroyWindow(hWnd))
{
MessageBoxA(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hWnd=NULL;
}

if (!UnregisterClassA("OpenGL",hInstance))
{
MessageBoxA(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hInstance=NULL;
}
}


BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat;
WNDCLASSA wc;
DWORD dwExStyle;
DWORD dwStyle;
RECT WindowRect;
WindowRect.left=(long)0;
WindowRect.right=(long)width;
WindowRect.top=(long)0;
WindowRect.bottom=(long)height;
fullscreen=fullscreenflag;
hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGL";

if (!RegisterClassA(&wc))
{
MessageBoxA(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if (fullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize=sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = width;
dmScreenSettings.dmPelsHeight = height;
dmScreenSettings.dmBitsPerPel = bits;
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;

if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
if (MessageBoxA(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen=FALSE;
}
else
{
MessageBoxA(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
return FALSE;
}
}
}

if (fullscreen)
{
dwExStyle=WS_EX_APPWINDOW;
dwStyle=WS_POPUP;
ShowCursor(FALSE);
}
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
}

AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);

if (!(hWnd=CreateWindowExA(
dwExStyle,
"OpenGL",
title,
WS_CLIPSIBLINGS |
WS_CLIPCHILDREN |
dwStyle,
0, 0,
WindowRect.right-WindowRect.left,
WindowRect.bottom-WindowRect.top,
NULL,
NULL,
hInstance,
NULL)
))
{
KillGLWindow();
MessageBoxA(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};



if (!(hDC=GetDC(hWnd)))
{
KillGLWindow();
MessageBoxA(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}


if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))
{
KillGLWindow();
MessageBoxA(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}


if(!SetPixelFormat(hDC,PixelFormat,&pfd))
{
KillGLWindow();
MessageBoxA(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}


if (!(hRC=wglCreateContext(hDC)))
{
KillGLWindow();
MessageBoxA(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}


if(!wglMakeCurrent(hDC,hRC))
{
KillGLWindow();
MessageBoxA(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}


ShowWindow(hWnd,SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);



if (!InitGL())
{
KillGLWindow();
MessageBoxA(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}


return TRUE;
}



LRESULT CALLBACK WndProc(
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
case WM_ACTIVATE:
if (!HIWORD(wParam))
active=TRUE;
else
active=FALSE;
return 0;


case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;


case WM_CLOSE:
PostQuitMessage(0);
return 0;


case WM_KEYDOWN:
keys[wParam] = TRUE;
return 0;


case WM_KEYUP:
keys[wParam] = FALSE;
return 0;


case WM_SIZE:
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
return 0;


default:
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
return 0;
}

int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{

MSG msg;
BOOL done=FALSE;

if (MessageBoxA(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)
fullscreen=FALSE;

if (!CreateGLWindow("NeHe's OpenGL Framework",640,480,16,fullscreen))
return 0;


while(!done)
{

if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message==WM_QUIT)
done=TRUE;
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (active)
{
if (keys[VK_ESCAPE])
done=TRUE;
else
{
DrawGLScene();
SwapBuffers(hDC);
}
}
if (keys[VK_F1])
{
keys[VK_F1]=FALSE;
KillGLWindow();
fullscreen=!fullscreen;

if (!CreateGLWindow("NeHe's OpenGL Framework",640,480,16,fullscreen))
return 0;
}
}//end else
} //end while

// 关闭程序
KillGLWindow();
return (msg.wParam);
}//end WinMain
Lactoferrin 2011-04-01
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MessageBoxA(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
MessageBoxW(NULL,L"Window Creation Error.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
辰岡墨竹 2011-04-01
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还有如果你用Unicode方式的话,字符串都必须以Unicode方式定义才能正确显示,
L"Window Creation Error."
L"Error"
这样的,或者用_T()宏把字符串括起来。
辰岡墨竹 2011-04-01
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#define MessageBox MessageBoxW
是因为你采用的Unicode工程方式,Unicode程序调用的API都是W结尾的,ANSI程序调用的是以A结尾的,但是实际会再内部转换后调用W结尾函数。
a291936324 2011-04-01
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郁闷啊。我代码贴不上来的。
pengzhixi 2011-04-01
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额 工程的类型是unicode?
a291936324 2011-04-01
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唉,,您的回复正文中有非法词或词组!
气死我了。
走走刀口 2011-04-01
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编辑器的问题,建议用VC6.0试试!
贪食蛇男 2011-04-01
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6…复内容太短了
luciferisnotsatan 2011-04-01
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代码还没贴上来?
a291936324 2011-04-01
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终于都搞好了。总算知道怎么回事了,现在RELEASE也通过了。

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