求救: #include 出错的问题
林悠居士 2011-04-14 01:48:13 请高手们帮帮忙。
最近在搞Scons自动编译。编译的程序是同事们使用Qt及OSG在VS2005的环境下写的。
调试时一切正常,生成的Release版应用程序时也一切正常。
但使用Scons调试时出了一堆错误。
错误如下:
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : error C2144: syntax error : 'void' should be preceded by ';'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : error C2146: syntax error : missing ';' before identifier 'glAccum'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : error C2182: 'APIENTRY' : illegal use of type 'void'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C2144: syntax error : 'void' should be preceded by ';'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C2086: 'int WINGDIAPI' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'WINGDIAPI'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C2146: syntax error : missing ';' before identifier 'glAlphaFunc'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C2182: 'APIENTRY' : illegal use of type 'void'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C2086: 'int APIENTRY' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'APIENTRY'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1153) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1154) : error C2146: syntax error : missing ';' before identifier 'GLboolean'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1154) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1154) : error C2086: 'int WINGDIAPI' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'WINGDIAPI'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1154) : error C2146: syntax error : missing ';' before identifier 'glAreTexturesResident'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1154) : error C2371: 'APIENTRY' : redefinition; different basic types
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'APIENTRY'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1154) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C2144: syntax error : 'void' should be preceded by ';'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C2086: 'int WINGDIAPI' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'WINGDIAPI'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C2146: syntax error : missing ';' before identifier 'glArrayElement'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C2182: 'APIENTRY' : illegal use of type 'void'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C2086: 'int APIENTRY' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'APIENTRY'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1155) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C2144: syntax error : 'void' should be preceded by ';'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C2086: 'int WINGDIAPI' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'WINGDIAPI'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C2146: syntax error : missing ';' before identifier 'glBegin'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C2182: 'APIENTRY' : illegal use of type 'void'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C2086: 'int APIENTRY' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'APIENTRY'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1156) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C2144: syntax error : 'void' should be preceded by ';'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
t
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C2086: 'int WINGDIAPI' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'WINGDIAPI'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C2146: syntax error : missing ';' before identifier 'glBindTexture'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C2182: 'APIENTRY' : illegal use of type 'void'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C2086: 'int APIENTRY' : redefinition
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1152) : see declaration of 'APIENTRY'
C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\GL/gl.h(1157) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-in
... ...
这个程序在VS上调试时一切正常,没有报这些错误。
如果使用VS上的Project only ---> Run code Analysis on *** 时,出现的错误和SCons编译时出现的错误一样。
请问哥哥们这个问题该怎么解决,是不是Scons 脚本我忘了加什么头文件?
Sconstruct脚本如下:
qtdir = 'C:\developer\qt_vc8'
qtinc = qtdir + '\\include'
osgdir = 'C:\developer\osg'
osginc = osgdir + '\\include'
src = [Glob('*.cpp'),Glob('GeneratedFiles\\release\\*.cpp')]
dll_inc = '..\\SceneEngine'
ui_inc = dll_inc + '\\GeneratedFiles'
vcdir = 'C:\\Program Files\\Microsoft Visual Studio 8\\VC'
vcinc = vcdir + '\\include'
mfcinc = vcdir + '\\atlmfc' + '\\include'
platinc = vcdir + '\\PlatformSDK' + '\\include'
glinc = platinc + '\\gl'
framedir = 'C:\\Program Files\\Microsoft Visual Studio 8\\SDK\\v2.0'
frameinc = framedir + '\\include'
simdir = 'C:\developer\simSDK'
siminc = simdir + '\\include'
inc_path = ';'.join((
vcinc,
mfcinc,
platinc,
glinc,
frameinc,
dll_inc,
ui_inc,
'GeneratedFiles',
qtinc,
qtinc + '\\QtCore',
qtinc + '\\QtGui',
qtinc + '\\QtXml',
qtinc + '\\QtOpenGL',
qtinc + '\\QtWebKit',
siminc,
osginc))
lib_path = qtdir + '\\lib'
libs = ['QtCore4', 'QtGui4', 'qtmain','QtXml4']
env = Environment(tools = ['default', 'qt'])
mode = ARGUMENTS.get('mode', "release")
debugcflags = ['-D_WIN32', '-D_WINDOWS', '-D__UNICODE', '-D_UNICODE', '-D_DEBUG', '-MTd', '-W0', '-EHsc', '-Zi', '-nologo']
releasecflags = ['-D__WINDLL','-D_WIN32', '-D_WINDOWS', '-D__UNICODE', '-D_UNICODE', '-DNDEBUG', '-MD', '-W0', '-O2', '-EHsc', '-nologo','-TP','-D_wall']
if mode=="debug":
env.SharedLibrary('..\\program\\ScenceEngine', src,
CPPDEFINES = 'SCENEENGINE_LIB',
CPPPATH = inc_path,
LIBPATH = lib_path,
CCFLAGS = debugcflags,
LIBS = libs)
else:
env.SharedLibrary('..\\program\\ScenceEngine', src,
CPPDEFINES = 'SCENEENGINE_LIB',
CCFLAGS = releasecflags,
CPPPATH = inc_path,
LIBPATH = lib_path,
LIBS = libs)