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// chain.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
using namespace std;
template<class T> class Chain ;
template<class T> class ChainIterator ;
template <class T>
class ChainNode
{
public:
friend ChainIterator<T>;
friend Chain<T>;
T data;
ChainNode<T> *link;
};
template<class T>
class Chain
{
friend ChainIterator<T>;
public:
Chain()
{first = 0;}
ChainNode<T> * Last()
{
ChainNode <T> *cur=first;
while(cur->link)
{
cur=cur->link;
}
return cur;
}
ChainNode<T> * Pre(ChainNode<T> *q)
{
if(q==first)
return 0;
else
{
ChainNode <T> *cur=first;
//ifq==first)
//return 0;
while((cur->link->data)!=(q->data))//楼主这样查找上一个节点,能保证每个节点的data唯一吗
{ //还有,这样做while循环,不怕到最后一个节点的时候还没找到吗,
//那样的话这个就直接挂掉了
cur=cur->link;
}
return cur;
}
}
~Chain();
bool IsEmpty() const {return first == 0;}
int Length() const;
bool Find(int k, T& x) const;
int Search(const T& x) const;
Chain<T>& Delete(int k, T& x);
Chain<T>& Insert(int k, const T& x);
void Output(ostream& out) const;
//Chain<T>& merge(Chain<T> &A,Chain<T> &B);
//Chain<T> & divide(Chain<T> &C);
//void print(Chain<T> &C);
//private:
ChainNode <T> *first; // pointer to first node
};
template<class T>
Chain<T>::~Chain()
{// Chain destructor. Delete all nodes in chain.
ChainNode<T> *next; // next node
while (first) {
next = first->link;
delete first;
first = next;
}
}
template<class T>
int Chain<T>::Length() const
{// Return the number of elements in the chain.
ChainNode<T> *current = first;
int len = 0;
while (current) {
len++;
current = current->link;
}
return len;
}
template<class T>
bool Chain<T>::Find(int k, T& x) const
{// Set x to the k'th element in the chain.
// Return false if no k'th; return true otherwise.
if (k < 1) return false;
ChainNode<T> *current = first;
int index = 1; // index of current
while (index < k && current) {
current = current->link;
index++;
}
if (current) {x = current->data;
return true;}
return false; // no k'th element
}
template<class T>
int Chain<T>::Search(const T& x) const
{// Locate x. Return position of x if found.
// Return 0 if x not in the chain.
ChainNode<T> *current = first;
int index = 1; // index of current
while (current && current->data != x) {
current = current->link;
index++;
}
if (current) return index;
return 0;
}
template<class T>
Chain<T>& Chain<T>::Delete(int k, T& x)
{// Set x to the k'th element and delete it.
// Throw OutOfBounds exception if no k'th element.
if (k < 1 || !first)
throw OutOfBounds(); // no k'th
// p will eventually point to k'th node
ChainNode<T> *p = first;
// move p to k'th & remove from chain
if (k == 1) // p already at k'th
first = first->link; // remove
else { // use q to get to k-1'st
ChainNode<T> *q = first;
for (int index = 1; index < k - 1 && q;
index++)
q = q->link;
if (!q || !q->link)
throw OutOfBounds(); // no k'th
p = q->link; // k'th
q->link = p->link;} // remove from chain
// save k'th element and free node p
x = p->data;
delete p;
return *this;
}
template<class T>
Chain<T>& Chain<T>::Insert(int k, const T& x)
{// Insert x after the k'th element.
// Throw OutOfBounds exception if no k'th element.
// Pass NoMem exception if inadequate space.
//modefy by me
//if (k < 0) throw OutOfBounds();
// p will eventually point to k'th node
ChainNode<T> *p = first;
for(int index = 1; index < k && p;
index++) // move p to k'th
p = p->link;
// if (k > 0 && !p) throw OutOfBounds(); // no k'th
// insert
ChainNode<T> *y = new ChainNode<T>;
y->data = x;
if (k) {// insert after p
y->link = p->link;
p->link = y;}
else {// insert as first element
y->link = first;
first = y;}
return *this;
}
template<class T>
void Chain<T>::Output(ostream& out) const
{// Insert the chain elements into the stream out.
ChainNode<T> *current;
for (current = first; current;
current = current->link)
out << current->data << " ";
}
// overload <<
template <class T>
ostream& operator<<(ostream& out, const Chain<T>& x)
{
x.Output(out); return out;
}
template<class T>
Chain<T>& merge(Chain<T> &A,Chain<T> &B)
{
if(!A.first)
return B;
if(!B.first)
return A;
ChainNode<T> *p,*q,*pre;
p=A.first;q=B.first;
int a,b;
//T x;
a=A.Length();
b=B.Length();
if(a<=b)
{
for(;p;p=A.first)
{
while(q&& ((p->data)>(q->data)))
{
q=q->link;
}
if(!q)
{
q=B.Last();
q->link=p;
return B;
}
else
{
A.first=p->link;
//temp=p;
pre=B.Pre(q);
if(pre)
{
//temp->link=q;
p->link=q;
pre->link=p;
}
else
{
p->link=q;
B.first=p;
}
}
}
return B;
}
else if(a>b)
{
for(;q;q=B.first)
{
while(p&& ((p->data)<(q->data)))
{
p=p->link;
}
if(!p)
{
p=A.Last();
p->link=q;
return A;
}
else
{
B.first=q->link;
//temp=p;
pre=A.Pre(p);
if(pre)
{
//temp->link=q;
q->link=p;
pre->link=q;
}
else
{
q->link=p;
A.first=q;
}
}
}
return A;
}
}
template<class T>
void divide(Chain<T> &A,Chain<T> &B,Chain<T> &C)
{
if(C.first==0)
{
A.first=0;
B.first=0;
}
else
{
ChainNode<T> *p,*pa;
ChainNode<T> *pb=0;
p=C.first;
if((p->data)%2)
{
A.first=p;
pa=A.first;
}
else
{
B.first=p;
pb=B.first;
}
p=p->link;
while(p)
{
if((p->data)%2)
{
if (pa==0)
{
A.first=pa;
pa=A.first;
}
else
{
pa->link=p;//这里就有问题,你这样直接修改了C链表,C链表原来的节点连接都被搞乱了
} //你应该记录一下C链表下一个元素的位置
pa=pa->link;
}
else
{
if(pb==0)
{
B.first=p;
pb=B.first;
}
else
{
pb->link=p;
}
pb=pb->link;
}
p=p->link; //因为你对pa或pb的操作直接导致这句出现不可预知的错误