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void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
{
HRESULT hr;
pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB( 0,255,255 ), 1.0f, 0 );
pd3dDevice->SetRenderState(D3DRS_LIGHTING, false);
if (SUCCEEDED(pd3dDevice->BeginScene()))
{
model.Render(pd3dDevice);
pd3dDevice->SetTransform(D3DTS_WORLD, &m) ;
room.Render(pd3dDevice);
//*****************************************************
D3DXMATRIX world = *MyCamera.GetWorldMatrix() ;
pd3dDevice->SetTransform(D3DTS_WORLD, &world) ;
// Set view matrix
D3DXMATRIX view = *MyCamera.GetViewMatrix() ;
pd3dDevice->SetTransform(D3DTS_VIEW, &view) ;
// Set projection matrix
D3DXMATRIX proj = *MyCamera.GetProjMatrix() ;
pd3dDevice->SetTransform(D3DTS_PROJECTION, &proj) ;
//*****************************************************
pd3dDevice->EndScene();
}
}
void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext )
{
MyCamera.FrameMove( fElapsedTime );
D3DXMatrixRotationY( &m, 45 );
}