请问如何实现给图片加图片边框也就是相框

netboygg 2011-11-07 06:04:24
请问怎么用C#实现给图片加上边框也就是相框。就像:


这种相框,把目标图片镶嵌在里面,谢谢。
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帮帮你我她 2011-11-08
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先放个Panel, 背景色,设成你需要的边框色,
再放一个图片入其中,将两个尺寸设成一样,图片的定位点设为0,0,即可
Daqing 2011-11-08
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        private Image ReGrahp(string sourcefile)
{
Image SourceImage = Image.FromFile(sourcefile);
Image bmp = new System.Drawing.Bitmap(@"C:\Users\Administrator\Pictures\143097_1320710793tp40.jpg");//这里是背景图片
Size size = new Size(new Point(bmp.Width-58, bmp.Height-50));//这个是源图片的加载宽度和高度

Graphics g = Graphics.FromImage(bmp);
g.DrawImage(SourceImage, new Rectangle(28,30, size.Width, size.Height), 10, 10, SourceImage.Width, SourceImage.Height, GraphicsUnit.Pixel);//Rectangle为 30距离顶部和 28左边的距离。
return bmp;
}
卧_槽 2011-11-08
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边框可以是整张中间透明或者半透明的png图片。也可以是多张图片的组合编排。最后用gdi+绘制到原图上去。
netboygg 2011-11-08
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我知道为什么了 相框图和原图的先后顺序不对。谢谢
netboygg 2011-11-08
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this.iDiaphaneity = 50;//图片水印透明度
这个数 怎么调都不对,要么中间一片黑,要么 相框图也是透明的才能看见里面的原图。
netboygg 2011-11-08
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我在网上找了个代码 加图片水印的:

/// <summary>
/// WaterMark 的摘要说明
/// </summary>
///
/// <param name="strCopyright">要加入的文字</param>
/// <param name="strMarkPath">水印图片路径</param>
/// <param name="strPhotoPath">要加水印的图片路径</param>
/// <param name="strSavePath">处理后的图片路径</param>
/// <param name="iMarkRightSpace">水印在修改图片中距左边的宽度</param>
/// <param name="iMarkButtomSpace">水印在修改图片中距底部的高度</param>
/// <param name="iDiaphaneity">水印图片的透明度</param>
/// <param name="iFontRightSpace">文字</param>
/// <param name="iFontButtomSpace">文字</param>
/// <param name="iFontDiaphaneity">文字</param>
/// <param name="bShowCopyright">是否显示文字</param>
/// <param name="bShowMarkImage">是否显示水印图片</param>

public class WaterMark
{
#region param
private string strCopyright, strMarkPath, strPhotoPath, strSavePath;
private int iMarkRightSpace, iMarkButtomSpace, iDiaphaneity;
private int iFontRightSpace = 0, iFontButtomSpace = 0, iFontDiaphaneity = 80;
private int iFontSize = 10;
private bool bShowCopyright = true, bShowMarkImage = true;
#endregion

#region WaterMark
public WaterMark()
{
this.strCopyright = "";
this.strMarkPath = null;
this.strPhotoPath = null;
this.strSavePath = null;
this.iDiaphaneity = 50;//图片水印透明度
this.iMarkRightSpace = 0;
this.iMarkButtomSpace = 0;
}

/// <summary>
/// 主要用两样都加的
/// </summary>
public WaterMark(string copyright, string markPath, string photoPath, string savePath,int _iDiaphaneity)
{
this.strCopyright = copyright;
this.strMarkPath = markPath;
this.strPhotoPath = photoPath;
this.strSavePath = savePath;
this.iDiaphaneity = _iDiaphaneity;//图片水印透明度
this.iMarkRightSpace = 0;
this.iMarkButtomSpace = 0;
}
#endregion

#region property

/// <summary>
/// 设置是否显示水印文字
/// </summary>
public bool ShowCopyright
{
set { this.bShowCopyright = value; }
}

/// <summary>
/// 设置是否显示水印图片
/// </summary>
public bool ShowMarkImage
{
set { this.bShowMarkImage = value; }
}
/// <summary>
/// 获取或设置要加入的文字
/// </summary>
public string Copyright
{
set { this.strCopyright = value; }
}

/// <summary>
/// 获取或设置加水印后的图片路径
/// </summary>
public string SavePath
{
get { return this.strSavePath; }
set { this.strSavePath = value; }
}

/// <summary>
/// 获取或设置水印图片路径
/// </summary>
public string MarkPath
{
get { return this.strMarkPath; }
set { this.strMarkPath = value; }
}

/// <summary>
/// 获取或设置要加水印图片的路径
/// </summary>
public string PhotoPath
{
get { return this.strPhotoPath; }
set { this.strPhotoPath = value; }
}

/// <summary>
/// 设置水印图片的透明度
/// </summary>
public int Diaphaneity
{
set
{
if (value > 0 && value <= 100)
this.iDiaphaneity = value;
}
}

/// <summary>
/// 设置水印字体的透明度0-255
/// </summary>
public int FontDiaphaneity
{
set
{
if (value >= 0 && value <= 255)
this.iFontDiaphaneity = value;
}
}

/// <summary>
/// 设置水印图片在修改图片中距左边的高度
/// </summary>
public int MarkRightSpace
{
set { this.iMarkRightSpace = value; }
}

/// <summary>
/// 设置水印图片在修改图片中距底部的高度
/// </summary>
public int MarkButtomSpace
{
set { this.iMarkButtomSpace = value; }
}

/// <summary>
/// 设置水印字体在修改图片中距左边的距离
/// </summary>
public int FontRightSpace
{
set { iFontRightSpace = value; }
}

/// <summary>
/// 设置水印字体在修改图片中距底部的高度
/// </summary>
public int FontButtomSpace
{
set { iFontButtomSpace = value; }
}

#endregion


/// <summary>
/// 生成水印图片
/// </summary>
/// <returns></returns>
public void createMarkPhoto()
{
Bitmap bmWatermark = null;
Image gPhoto = Image.FromFile(this.strPhotoPath);
int PhotoWidth = gPhoto.Width;
int PhotoHeight = gPhoto.Height;
Bitmap bitPhoto = new Bitmap(PhotoWidth, PhotoHeight, PixelFormat.Format24bppRgb);
bitPhoto.SetResolution(gPhoto.HorizontalResolution, gPhoto.VerticalResolution);

try
{
if (bShowCopyright)
{
Graphics grPhoto = Graphics.FromImage(bitPhoto);
grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
grPhoto.DrawImage(gPhoto, new Rectangle(0, 0, PhotoWidth, PhotoHeight), 0, 0, PhotoWidth, PhotoHeight, GraphicsUnit.Pixel);

Font crFont = new Font("楷体", iFontSize, FontStyle.Bold);
SizeF crSize = grPhoto.MeasureString(strCopyright, crFont);

//设置字体在图片中的位置
float yPosFromBottom = PhotoHeight - iFontButtomSpace - (crSize.Height);

//float xCenterOfImg = (phWidth/2);
float xCenterOfImg = PhotoWidth - iFontRightSpace - (crSize.Width / 2);
//设置字体居中

StringFormat StrFormat = new StringFormat();
StrFormat.Alignment = StringAlignment.Center;

//设置绘制文本的颜色和纹理 (Alpha=153)
SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(this.iFontDiaphaneity, 0, 0, 0));

//将版权信息绘制到图象上
grPhoto.DrawString(strCopyright, crFont, semiTransBrush2, new PointF(xCenterOfImg, yPosFromBottom), StrFormat);

gPhoto = bitPhoto;
grPhoto.Dispose();
}



if (bShowMarkImage)
{
//创建一个需要填充水银的Image对象
Image imgWatermark = new Bitmap(strMarkPath);
int iMarkWidth = imgWatermark.Width;
int iMarkmHeight = imgWatermark.Height;

Graphics grWatermark = null;
if (bShowCopyright)
{
//在原来修改过的bmPhoto上创建一个水银位图
bmWatermark = new Bitmap(bitPhoto);
bmWatermark.SetResolution(gPhoto.HorizontalResolution, gPhoto.VerticalResolution);
}
else
{
bmWatermark = new Bitmap(gPhoto);
}

//将位图bmWatermark加载到Graphics对象
grWatermark = Graphics.FromImage(bmWatermark);
ImageAttributes imageAttributes = new ImageAttributes();

ColorMap colorMap = new ColorMap();

colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

ColorMap[] remapTable = { colorMap };

imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, (float)iDiaphaneity/100f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};
ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);

imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);

grWatermark.DrawImage(imgWatermark, new Rectangle((PhotoWidth - iMarkRightSpace - (iMarkWidth / 2)), (PhotoHeight - iMarkButtomSpace - (iMarkmHeight / 2)), iMarkWidth, iMarkmHeight), 0, 0, iMarkWidth, iMarkmHeight, GraphicsUnit.Pixel, imageAttributes);

gPhoto = bmWatermark;
grWatermark.Dispose();
imgWatermark.Dispose();
}
gPhoto.Save(strSavePath, ImageFormat.Jpeg);
}
finally
{

if (bitPhoto != null)
bitPhoto.Dispose();

if (bmWatermark != null)
bmWatermark.Dispose();

gPhoto.Dispose();
}

}
}

效果确是这样的:

原图:

相框:
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简单的说就是两张图合成一张图吗。。。。网上查一下打水印的方法就知道啦
bdmh 2011-11-08
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可以将相框作为底图,然后在上面贴图,当然还可全部绘制上去
netboygg 2011-11-08
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上边的图挂了,就是这种相框。。。。。。。。。。
黄亮 2011-11-07
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首先放个Panel,将边框图片作为背景backgroundimage
然后里边放你的照片picturebox,拉伸到适当大小。再将PictureBox的Anchor设为Top, Bottom, Left, Right
dylike 2011-11-07
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1 建立临时图片
2 在1上绘制照片
3 在1上绘制相框

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