求助:使用DockControlBar(&m_wndToolBar)函数出错

jiaohe2000 2011-12-24 11:25:22
在单文档应用程序的CMainFrame类的OnCreate函数中写了DockControlBar(&m_wndToolBar)后提示错误:
“不能将参数 1 从“CMFCToolBar *”转换为“CControlBar *”,这是怎么回事啊?书上就是那么写的啊,那位大哥指点一下,对了,是在VC2010环境下
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兔斯基00 2014-05-23
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楼上说得对。。。CMFCToolBar 和 CToolbar别混用就行。。。
chenfeibiao328 2011-12-28
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m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);//自己创建的工具栏
DockPane(&m_wndToolBar);

DockControlBar(&m_wndToolBar)里面的m_wndToolBar的控件类型是不是CMFC开头的。CMFC是VS 2008以后新加入的控件库,你的教材可能是更早版本的了。用上面的方法试下
Eleven 2011-12-27
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你那个是BCG的东西,和之前的不一样的~
Eleven 2011-12-27
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你那个是BCG的东西,和之前的不一样的~
gameslq 2011-12-27
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vs2010中不需要这一步,直接
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);//自己创建的工具栏
DockPane(&m_wndToolBar);
gameslq 2011-12-27
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vs2010中不需要这一步,直接
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);//自己创建的工具栏
DockPane(&m_wndToolBar);
richuzhixing 2011-12-27
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你查一下,看CMFCToolBar 和 CControlBar 类型匹配不? 类型匹配才能相互转化
jiaohe2000 2011-12-27
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哪位帮忙解答一下啊,十分感谢
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; //this->Create(NULL,"元器件绘制系统",WS_MAXIMIZE); if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndToolBarDraw.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBarDraw.LoadToolBar(IDR_DRAW_ICCHIP)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); m_wndToolBarDraw.EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBarDraw); this->FloatControlBar(&m_wndToolBarDraw,CPoint(30,120)); //m_wndToolBarDraw.SetSizes(CSize(25+7,25+6),CSize(25,25)); // CG: The following line was added by the Splash Screen component. // CSplashWnd::ShowSplashScreen(this); // CG: The following line was added by the Splash Screen component. CSplashWnd::ShowSplashScreen(this); return 0; }
// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Menu.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() ON_COMMAND(IDM_TEST, OnTest) ON_UPDATE_COMMAND_UI(ID_EDIT_CUT, OnUpdateEditCut) ON_UPDATE_COMMAND_UI(ID_FILE_NEW, OnUpdateFileNew) ON_COMMAND(IDM_SHOW, OnShow) //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here m_bAutoMenuEnable = FALSE; } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); /* GetMenu()->GetSubMenu(0)->CheckMenuItem(0, MF_BYPOSITION | MF_CHECKED); GetMenu()->GetSubMenu(0)->CheckMenuItem(ID_FILE_NEW, MF_BYCOMMAND | MF_CHECKED); GetMenu()->GetSubMenu(0)->SetDefaultItem(1,TRUE); GetMenu()->GetSubMenu(0)->SetDefaultItem(ID_FILE_OPEN,FALSE); GetMenu()->GetSubMenu(0)->SetDefaultItem(5,TRUE); CString str; str.Format("x=%d, y=%d",GetSystemMetrics(SM_CXMENUCHECK),GetSystemMetrics(SM_CYMENUCHECK)); MessageBox(str); m_bitmap.LoadBitmap(IDB_BITMAP1); GetMenu()->GetSubMenu(0)->SetMenuItemBitmaps(0,MF_BYPOSITION, &m_bitmap, &m_bitmap); */ GetMenu()->GetSubMenu(0)->EnableMenuItem(1, MF_BYPOSITION | MF_DISABLED); SetMenu(NULL); CMenu menu; menu.LoadMenu(IDR_MAINFRAME); SetMenu(&menu); menu.Detach(); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::OnTest() { // TODO: Add your command handler code here MessageBox("MainFrame Clicked"); } void CMainFrame::OnUpdateEditCut(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here if(2 == pCmdUI->m_nIndex) pCmdUI->Enable(); } void CMainFrame::OnUpdateFileNew(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here // if(ID_FILE_NEW == pCmdUI->m_nID); /* if(0 == pCmdUI->m_nIndex) pCmdUI->Enable(FALSE); */ } void CMainFrame::OnShow() { // TODO: Add your command handler code here MessageBox("Main show"); }
// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Menu.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() ON_COMMAND(IDM_TEST, OnTest) ON_UPDATE_COMMAND_UI(ID_EDIT_CUT, OnUpdateEditCut) ON_UPDATE_COMMAND_UI(ID_FILE_NEW, OnUpdateFileNew) ON_COMMAND(IDM_SHOW, OnShow) //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here m_bAutoMenuEnable = FALSE; } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); /* GetMenu()->GetSubMenu(0)->CheckMenuItem(0, MF_BYPOSITION | MF_CHECKED); GetMenu()->GetSubMenu(0)->CheckMenuItem(ID_FILE_NEW, MF_BYCOMMAND | MF_CHECKED); GetMenu()->GetSubMenu(0)->SetDefaultItem(1,TRUE); GetMenu()->GetSubMenu(0)->SetDefaultItem(ID_FILE_OPEN,FALSE); GetMenu()->GetSubMenu(0)->SetDefaultItem(5,TRUE); CString str; str.Format("x=%d, y=%d",GetSystemMetrics(SM_CXMENUCHECK),GetSystemMetrics(SM_CYMENUCHECK)); MessageBox(str); m_bitmap.LoadBitmap(IDB_BITMAP1); GetMenu()->GetSubMenu(0)->SetMenuItemBitmaps(0,MF_BYPOSITION, &m_bitmap, &m_bitmap); */ GetMenu()->GetSubMenu(0)->EnableMenuItem(1, MF_BYPOSITION | MF_DISABLED); SetMenu(NULL); CMenu menu; menu.LoadMenu(IDR_MAINFRAME); SetMenu(&menu); menu.Detach(); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::OnTest() { // TODO: Add your command handler code here MessageBox("MainFrame Clicked"); } void CMainFrame::OnUpdateEditCut(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here if(2 == pCmdUI->m_nIndex) pCmdUI->Enable(); } void CMainFrame::OnUpdateFileNew(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here // if(ID_FILE_NEW == pCmdUI->m_nID); /* if(0 == pCmdUI->m_nIndex) pCmdUI->Enable(FALSE); */ } void CMainFrame::OnShow() { // TODO: Add your command handler code here MessageBox("Main show"); }
VC++深入了解源代码2 // MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Menu.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() ON_COMMAND(IDM_TEST, OnTest) ON_UPDATE_COMMAND_UI(ID_EDIT_CUT, OnUpdateEditCut) ON_UPDATE_COMMAND_UI(ID_FILE_NEW, OnUpdateFileNew) ON_COMMAND(IDM_SHOW, OnShow) //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here m_bAutoMenuEnable = FALSE; } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); /* GetMenu()->GetSubMenu(0)->CheckMenuItem(0, MF_BYPOSITION | MF_CHECKED); GetMenu()->GetSubMenu(0)->CheckMenuItem(ID_FILE_NEW, MF_BYCOMMAND | MF_CHECKED); GetMenu()->GetSubMenu(0)->SetDefaultItem(1,TRUE); GetMenu()->GetSubMenu(0)->SetDefaultItem(ID_FILE_OPEN,FALSE); GetMenu()->GetSubMenu(0)->SetDefaultItem(5,TRUE); CString str; str.Format("x=%d, y=%d",GetSystemMetrics(SM_CXMENUCHECK),GetSystemMetrics(SM_CYMENUCHECK)); MessageBox(str); m_bitmap.LoadBitmap(IDB_BITMAP1); GetMenu()->GetSubMenu(0)->SetMenuItemBitmaps(0,MF_BYPOSITION, &m_bitmap, &m_bitmap); */ GetMenu()->GetSubMenu(0)->EnableMenuItem(1, MF_BYPOSITION | MF_DISABLED); SetMenu(NULL); CMenu menu; menu.LoadMenu(IDR_MAINFRAME); SetMenu(&menu); menu.Detach(); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::OnTest() { // TODO: Add your command handler code here MessageBox("MainFrame Clicked"); } void CMainFrame::OnUpdateEditCut(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here if(2 == pCmdUI->m_nIndex) pCmdUI->Enable(); } void CMainFrame::OnUpdateFileNew(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here // if(ID_FILE_NEW == pCmdUI->m_nID); /* if(0 == pCmdUI->m_nIndex) pCmdUI->Enable(FALSE); */ } void CMainFrame::OnShow() { // TODO: Add your command handler code here MessageBox("Main show"); }
// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Snake.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers //DEL void CMainFrame::OnGameStart() //DEL { //DEL // TODO: Add your command handler code here //DEL IniGame(); //DEL m_nGameStatus = 1; //DEL SetTimer(1,100,NULL); //DEL Invalidate(); //DEL }

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