OpenGL纹理无显示
生成纹理对象
指定纹理图像全都没有问题
glEnable(GL_TEXTURE_2D)也调用过
glGetError() 返回0
纹理坐标指定应该没有问题
glBindTexture(GL_TEXTURE_2D, m_uvTextureNames[0]);
glBegin(GL_QUADS);
{
glTexCoord2f(0.0, 1.0); glVertex3f(-0.5, 0.5, 0.0);
glTexCoord2f(0.0, 0.0); glVertex3f(-0.5, -0.5, 0.0);
glTexCoord2f(1.0, 0.0); glVertex3f(0.5, -0.5, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(0.5, 0.5, 0.0);
}
glEnd();
但纹理始终显示不了
how can that be?????