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分享 private void SendIdentifyInformationAndBeginHandle(playerInformation player)
{
MakeMsgPacket(player, BitConverter.GetBytes(player.ID), 1, 99);
player.SOCKET.Send(player.BUFF, player.AvailableDataInBuff, SocketFlags.None);//envoyer les donnees importants aux nouveaux joueur, et a partir de now, is me handle you
MakeMsgPacket(player, Encoding.ASCII.GetBytes("Good work, you are now identified in server, and your id is "+player.ID), 1, 1001);
player.SOCKET.Send(player.BUFF, player.AvailableDataInBuff, SocketFlags.None);
Console.WriteLine("Identifie send, player " + player.Name + " is identified");
player.Etat = playerInformation.ETAT.FREE;
player.SOCKET.BeginReceive(player.BUFF, 0, MessageHead.SIZE, SocketFlags.None, AsynReceiveHead, player);//on commence a recevoir des requetes de client
}