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StateObject state = (StateObject)ar.AsyncState;
Socket clientSocket = state.workSocket;
int bytesRead = clientSocket.EndReceive(ar);
if (bytesRead > 0)
{
byte[] str = state.buffer;
String receive = Convert.ToString(str[0]);
if (receive=="32")
{
MessageBox.Show(receive);
}
}
StateObject state = (StateObject)ar.AsyncState;
Socket clientSocket = state.workSocket;
int bytesRead = clientSocket.EndReceive(ar);
if (bytesRead > 0)
{
String str = Encoding.Unicode.GetString(state.buffer, 0, bytesRead);
MessageBox.Show(str);
}