全局变量设置为什么无效?
设置定时器,SetTimer(),第一个参数传入全局变量main_window_handle无效,Debug调试看到main_window_handle值为0X00000000,和hwnd值不一样,说明在WinMain函数中对全局变量赋值无效,请问这是为什么呀???
// DEMO3_1.CPP - Demo of loading an icon and cursor resource
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include<tchar.h>
//#include "DEMO3_1RES.H" // include the resource header
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define TIMER_ID_1SEC 1
#define TIMER_ID_3SEC 3
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL;
HINSTANCE main_instance = NULL;
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// FUNCTIONS //////////////////////////////////////////////
//LRESULT CALLBACK TimerProc(HWND)
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
TCHAR buffer[80];
static int counter1=0, // counters
counter3=0;
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
////设置定时器
SetTimer(hwnd,TIMER_ID_1SEC,1000,NULL); ///////这里用全局变量main_window_handle为什么不行
SetTimer(hwnd,TIMER_ID_3SEC,3000,NULL);
// return success
return(0);
} break;
case WM_TIMER:
{
////what timer fired?
switch(wparam)
{
case TIMER_ID_1SEC:
{
//MessageBox(hwnd,TEXT("timer 1 fired!"),"Timer 1",MB_OK);
// print out a message
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 1 second timer has fired %d times",++counter1);
// print the message
TextOut(hdc,0,0,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
}
break;
case TIMER_ID_3SEC:
{
//MessageBox(hwnd,TEXT("timer 3 fired!"),NULL,MB_OK);
// make a beep
MessageBeep(MB_ICONEXCLAMATION);
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 3 second timer has fired %d times",++counter3);
// print the message
TextOut(hdc,0,20,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
}
break;
}
}
break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
//TextOut(hdc,0,0,buffer,strlen(buffer));
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
/* case WM_CLOSE:
{
///display message box
int result = MessageBox(hwnd,TEXT("Close The Window???"),TEXT("Null"),MB_YESNO);
///does the uders want to close ?
if (IDYES == result)
return DefWindowProc(hwnd,msg,wparam,lparam);///call default handler
return 0; /////throw message away
}break;
*/
//////调用顺序:WM_CLOSE---->WM_DESTROY--->WM_QUIT
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
KillTimer(hwnd,TIMER_ID_1SEC);
KillTimer(hwnd,TIMER_ID_3SEC);
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
///start game main
void Game_Main()
{
}
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(hinstance, IDI_APPLICATION);
winclass.hCursor = LoadCursor(hinstance, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(hinstance, IDI_APPLICATION);
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Demo of Custom Cursor and Icon", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400,
//GetSystemMetrics(SM_CXFULLSCREEN),
//GetSystemMetrics(SM_CYFULLSCREEN), // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
main_window_handle = hwnd;//这里赋的值
main_instance = hinstance;
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
//Game_Main(); // or whatever your loop is called
if(KEYDOWN(VK_ESCAPE))
SendMessage(hwnd,WM_CLOSE,0,0);////////WM_QUIT为什么不行????
} // end while
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
加红色的那个地方请各位解释一下为什么赋值不成功......
谢谢啦.....