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Graphics myCpuGraphics_;
BufferedGraphicsContext myBufferGC = BufferedGraphicsManager.Current;
BufferedGraphics myBufferG_cpu;
public void loadClass()
{
myCpuGraphics = Graphics.FromHwnd(panel_cpu.Handle);
myBufferG_cpu = myBufferGC.Allocate(myCpuGraphics, panel_cpu.DisplayRectangle);
myCpuGraphics_ = myBufferG_cpu.Graphics;
}
/
/
/
/
/
//draw
myCpuGraphics_.Clear(Color.PowderBlue);
myCpuGraphics_.DrawLines(myPen_1, myCpuRecord);
myBufferG_cpu.Render();