循环按钮
现在我有一个数组
typedef struct{
int x;
int y;
}point_t;
point_t points[]={
{43, 320},
{73, 290},
{103, 260},
{133, 230},
{163, 210},
{182, 198},
{222, 189},
{262, 180},
{302, 171},
{340, 162},
{345, 159},
{375, 157},
{405, 155},
{435, 153},
{465, 151},
{480, 149},
{515, 155},
{550, 161},
{585, 167},
{600, 170},
{620, 173},
{616, 198},
{612, 223},
{608, 248},
{604, 273},
{600, 310},
{566, 317},
{531, 324},
{500, 331},
{470, 338},
{440, 345},
{410, 352},
{390, 359},
{360, 366},
{330, 373},
{290, 375},
{255, 380},
{230, 372},
{210, 366},
{190, 360},
{170, 354},
{150, 348},
{130, 342},
{110, 336},
{90, 324},
{43, 320},
};
有七人按钮。坐标分别是。
m_button1->Create("",WS_VISIBLE|WS_CHILD,CRect(43,320,153,457),this,CM_POSCHANGE);
m_button2->Create("",WS_VISIBLE|WS_CHILD,CRect(182,198,256,285),this,CM_POSCHANGD);
m_button3->Create("",WS_VISIBLE|WS_CHILD,CRect(345,159,412,224),this,CM_POSCHANGF);
m_button4->Create("",WS_VISIBLE|WS_CHILD,CRect(480,149,558,213),this,CM_POSCHANGS);
m_button5->Create("",WS_VISIBLE|WS_CHILD,CRect(620,173,694,260),this,CM_POSCHANGA);
m_button6->Create("",WS_VISIBLE|WS_CHILD,CRect(600,310,710,433),this,CM_POSCHANGB);
m_button6->Create("",WS_VISIBLE|WS_CHILD,CRect(600,310,710,433),this,CM_POSCHANGB);
我在ontimer事件里怎么才能,判断是m_button1,还是其他按钮被点击呀!。
点击m_button1 时,m_button1动和其他按钮也跟站动
请高人指点。
最好写个我循环给我。谢谢。想了三天了都没有写出来。