在了解JPCT之前得了解什么是opengl，opengl是一个跨语言，跨平台的3D图形编程接口，OpenGL ES (OpenGL for Embedded Systems) 是 OpenGL 三维图形 API 的子集，针对手机、PDA和游戏主机等嵌入式设备而设计。而JPCT则是java的一款3D<em>图形引擎</em>，封装了opengl，jPCT-AE是jPCT在android平台上的移植版本。用opengl的
<em>3d</em>s Max 中的“渲染到纹理”工具可以将各种场景元素渲染或“烘焙”到纹理中，包括照明和阴影。可以在实时 3D 应用程序（如游戏）中使用这些特殊纹理，以减少渲染器的负担，从而提高帧速率。
注意：本教程的所有必需文件都可以在 <em>3d</em>s Max 附带的教程文件光盘上找到。在执行教程之前，请将 \tutorials 目录从光盘复制
Want to make your own 3D applications, simulations, and games?, OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!, OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!, OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects., In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks., After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book., A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises, What you will learn from this book :, Learn the basics of OGRE 3D, Understand the scene graph, Develop 3D scenes with OGRE 3D, Create complex scenes, Write your own shaders and add them to scenes, Add lights and shadows, Add compositors to 3D scene for post-processing effects, Learn more about user control and animation, Extend OGRE 3D with plugins, Approach, This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own., Who this book is written for, If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.