UDP异步接收数据问题(扒代码了!)
目的:上位机开一个异步接收数据线程,用于接受下位机实时上传的数据。同时也可以主动发送数据。
过程:在类构造函数中开一个线程,用于异步接受下位机数据,再设置一个button,click后可以主动发送数据。定时器用于超时重传。
问题:用抓包软件检测显示,上位机数据可以发送出去,下位机相应数据包也可上传,但是程序好像没有进入异步接受调用函数ReceiveCallback(因为该函数中用来message.box函数显示一个对话框,程序执行中并没有出现)。
public partial class Form1 : Form
{
UdpClient UdpClient,u;
UdpState s;
private static Thread ThreadRevData;//定义一个线程
private static System.Timers.Timer aTimer;//定义一个定时器
static string SetIpString;
IPEndPoint SetIpEndPoint=null ,ee=null ; //发送数据用远端IP和端口
static byte[] GSendData; //用于重发的数组
static int TimerSend = 0;
private static bool messageReceived = false;
private static bool SendOrReturn = false;
public Form1()
{
UdpClient = new UdpClient();
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
Form1_Load();
}
private void Form1_Load() //加载异步监听线程
{
ThreadRevData = new Thread(new ThreadStart(listen));
ThreadRevData.IsBackground = true;
ThreadRevData.Start();
}
//监听接收数据
private void listen()
{
IPEndPoint ee = new IPEndPoint(IPAddress.Any, 99);
u = new UdpClient(ee);
s = new UdpState();
s.e = ee;
s.u = u;
u.BeginReceive(new AsyncCallback(ReceiveCallback), s);
while (!messageReceived)
{
Thread.Sleep(100);
}
}
public void ReceiveCallback(IAsyncResult ar)
{
u = (UdpClient)((UdpState)(ar.AsyncState)).u;
IPEndPoint ee = (IPEndPoint)((UdpState)(ar.AsyncState)).e;
Byte[] ReceiveBytes = u.EndReceive(ar, ref ee);
switch (ReceiveBytes[0]) //识别操作码
{
……
case 6:
{
if (ReceiveBytes[0] == GSendData[0] && ReceiveBytes[3] == 00)
{
aTimer.Stop(); //接受到数据包时关闭重发定时器
TimerSend = 0;
byte[] SendAck = { ReceiveBytes[0],ReceiveBytes[1], ReceiveBytes[2], 1, ReceiveBytes[4], ReceiveBytes[5] };
GSendData = SendAck; //装配重发包
try
{
u.Send(SendAck, SendAck.Length, ee);
SendOrReturn = true;
}
catch (Exception SendError2)
{
MessageBox.Show(SendError2.ToString());
}
if (ReceiveBytes[2] < ReceiveBytes[1])
aTimer.Start();
break;
}
default: MessageBox.Show("ERROR DATA!"); break;
}
MessageBox.Show("laiguo");
u.BeginReceive(new AsyncCallback(ReceiveCallback), s); //继续监听
}
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
if (TimerSend > 2) //重传发送次数满3次
{
ThreadRevData.Abort();//终止监听线程
aTimer.Stop();
aTimer.Dispose();
TimerSend = 0;//将发送次数置零
MessageBox.Show("通信失败!");
return;
}
try
{
if (SendOrReturn == false) //重发主动数据
UdpClient.Send(Form1.GSendData, Form1.GSendData.Length, SetIpEndPoint);
else //重发ACK
u.Send(Form1.GSendData, Form1.GSendData.Length, ee);
TimerSend++;
}
catch (Exception SendError3)
{
MessageBox.Show(SendError3.ToString());
}
}
private void Sendbutton_Click(object sender, EventArgs e)
{
ThreadRevData.Suspend();
string temp = this.UDPSend.Text; //临时存储发送区数据,以空格隔开
string[] StrArray = temp.Split(' ');//以大字符串中空格分割成子字符串
List<byte> bytes = new List<byte>();
foreach(string i in StrArray)
{
byte a=Convert.ToByte(i,16);
bytes.Add(a);
}
byte[] SendData = bytes.ToArray();
GSendData = SendData; //保存重发数据
SetIpString = this.IPTextBox1.Text; //读取默认IP地址
IPEndPoint SetIpEndPoint = new IPEndPoint(IPAddress.Parse(SetIpString), 99);
UdpClient.Connect(SetIpEndPoint);
aTimer = new System.Timers.Timer(1000);
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
aTimer.AutoReset = true; //设置是执行一次(false)还是一直执行(true);
TimerSend = 0; //超时重传次数置0
try
{
UdpClient.Send(SendData, SendData.Length);
SendOrReturn = false;
}
catch (Exception SendError1)
{
Console.WriteLine(SendError1.ToString());
}
aTimer.Enabled = true;//开始计时
ThreadRevData.Resume();
}