关于direct3D 显示三角图形问题~~~跪求大师解决~

无魂冬冬 2013-09-19 11:49:56
求大神们帮我看看为啥就是不出那三角形~自己硬伤调试了一天没找出原因~我用的是VS2012;编译通过,没有提示错误~~~
代码有点长,有点乱~;劳烦各位牛b前辈费心~帮我解惑~

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/////MyDirect3d.h
#pragma once
//
// Our custom FVF, which describes our custom vertex structure.
#define D3DFVF_VERTEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)

class CMyDirect3d
{
public:
//
private:
//
HRESULT hr;
HWND d3dhwnd;
bool d3dfullscreen;
//
D3DDISPLAYMODE displayMode;
LPDIRECT3D9 d3d ;
LPDIRECT3DDEVICE9 d3dDevice;
D3DPRESENT_PARAMETERS d3dpp;

//
LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
D3DXMATRIX World;
struct stD3DVertex
{
float x, y, z,rhw;
DWORD color;
};
//
public:
CMyDirect3d(void);
~CMyDirect3d(void);
CMyDirect3d(HWND hwnd, bool fullscreen);
//
bool Initialize();
bool RenderScreen();
bool InitializeObjects();

};


-----------------------------------------------------------------------------------
////MyDirect3d.cpp
#include "stdafx.h"
#include "MyDirect3d.h"


CMyDirect3d::CMyDirect3d(void)
{
}

CMyDirect3d::CMyDirect3d(HWND hwnd, bool fullscreen)
{
d3dhwnd = hwnd;
d3dfullscreen = fullscreen;
}

CMyDirect3d::~CMyDirect3d(void)
{
if(d3dDevice != NULL) d3dDevice->Release();
if(d3d != NULL) d3d->Release();
if(vertexBuffer != NULL) vertexBuffer->Release();

//
d3dDevice = NULL;
d3d = NULL;
vertexBuffer = NULL;
//MessageBox(NULL, TEXT("hfaf"), TEXT("he"), 0);
}
//////////////////////////////////////////////////////////////////////////
bool CMyDirect3d::Initialize()
{
// Create the D3D object.
d3d = Direct3DCreate9(D3D_SDK_VERSION);

if (d3d == NULL)
{
return false;
}
// Get the desktop display mode.
if (FAILED(d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &displayMode)))
{
return false;
}
// Set up the structure used to create the D3Device
ZeroMemory(&d3dpp, sizeof(d3dpp));
if (d3dfullscreen)
{
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
}
else
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = displayMode.Format;
hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3dhwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3dDevice);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
//
if (!InitializeObjects())
{
return false;
}
return true;
}//end Initialize
bool CMyDirect3d::InitializeObjects()
{
//ColorVertex t;
// Create the vertex buffer.
hr = d3dDevice->CreateVertexBuffer(sizeof(stD3DVertex), 0, D3DFVF_VERTEX, D3DPOOL_DEFAULT,
&vertexBuffer, NULL);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
//
stD3DVertex triangle[]=
{
420.0f,150.0f,0.5f,1.0f,D3DCOLOR_XRGB(255,0,0),
420.0f,350.0f,0.5f,1.0f,D3DCOLOR_XRGB(0,255,0),
300.0f,350.0f,0.5f,1.0f,D3DCOLOR_XRGB(0,0,255),
};
// Fill the vertex buffer
void* p;
hr = vertexBuffer->Lock(0, sizeof(stD3DVertex), (void**)&p, 0);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
memcpy(p, triangle, sizeof(stD3DVertex));
vertexBuffer->Unlock();
//
//D3DXMATRIX proj;
//D3DXMatrixPerspectiveFovLH(&proj, D3DX_PI*0.5f, 1.3333f, 1.0f, 1000.0f);
//d3dDevice->SetTransform(D3DTS_PROJECTION, &proj);
//d3dDevice->SetRenderState(D3DRS_LIGHTING, false);
//
return true;
}
//
bool CMyDirect3d::RenderScreen()
{
// Clear the back-buffer
hr = d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
// Begin the screen start rendering
d3dDevice->BeginScene();
//Render objDate
hr = d3dDevice->SetStreamSource(0, vertexBuffer, 0, sizeof(stD3DVertex));
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
hr = d3dDevice->SetFVF(D3DFVF_VERTEX);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
//D3DXMatrixTranslation(&World, -1.25f, 0.0f, 0.0f);
//hr = d3dDevice->SetTransform(D3DTS_WORLD, &World);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
//hr = d3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
hr = d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
// End the screen stop rendering
d3dDevice->EndScene();
// Display the screen.
d3dDevice->Present(NULL, NULL, NULL, NULL);

return true;
}

-----------------------------------------------------------------------------------
//DrawTringle.h
#pragma once

#include "resource.h"

-----------------------------------------------------------------------------------
// DrawTriangle.cpp : 定义应用程序的入口点。
//

#include "stdafx.h"
#include "DrawTriangle.h"
#include "MyDirect3d.h"

#define MAX_LOADSTRING 100

// 全局变量:
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
CMyDirect3d* pmyd3d;

// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: 在此放置代码。
MSG msg;
HACCEL hAccelTable;
ZeroMemory(&msg, sizeof(msg));
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_DRAWTRIANGLE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_DRAWTRIANGLE));

// 主消息循环:
while (GetMessage(&msg, NULL, 0, 0))
{
if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
pmyd3d->RenderScreen();
}
}
delete pmyd3d;

return (int) msg.wParam;
}



//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_DRAWTRIANGLE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = NULL;
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_DRAWTRIANGLE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassEx(&wcex);
}

//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

hInst = hInstance; // 将实例句柄存储在全局变量中

hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, GetDesktopWindow(), NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}
pmyd3d = new CMyDirect3d(hWnd, false);
if (!pmyd3d->Initialize())
{
MessageBox(NULL, TEXT("ha"), TEXT("CMyDirect3d::Initialize is false"), 0);
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;

switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;

case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;

case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

-----------------------------------------------------------------------------------
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的信息
// Windows 头文件:
#include <windows.h>

// C 运行时头文件
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>


// TODO: 在此处引用程序需要的其他头文件
#include <d3d9.h>
#include <DxErr.h>
#include <d3dx9math.h>

----------------------------------------------------------------------------------
这里真诚拜谢各位~
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昆仑道长 2013-09-20
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查了我半个多小时,主要有以下两个错误:
1、在DrawTriangle.cpp文件中,将
while(GetMessage(&msg, NULL, 0, 0))改为(msg.message != WM_QUIT),要不然程序都没法正常退出。
2、在MyDirect3d.cpp文件中,InitializeObjects()函数中,triangle[]的声明必须在CreateVertexBuffer()之前而不是在之后,而且你传进去去的是stD3DVertex参数也是错误的,正确代码如下:
bool CMyDirect3d::InitializeObjects()
{
//ColorVertex t;
// Create the vertex buffer.

//这里错了!应该先声明triangle再调用CreateVertexBuffer()函数!
stD3DVertex triangle[]=
{
420.0f,150.0f,0.5f,1.0f,D3DCOLOR_XRGB(255,0,0),
420.0f,350.0f,0.5f,1.0f,D3DCOLOR_XRGB(0,255,0),
300.0f,350.0f,0.5f,1.0f,D3DCOLOR_XRGB(0,0,255),
};
//这里也错了,传进去的是三个点的数据,而不是一个点的数据!!!所以用triangle才对
hr = d3dDevice->CreateVertexBuffer(sizeof(triangle)/*stD3DVertex*/, 0, D3DFVF_VERTEX, D3DPOOL_DEFAULT,
&vertexBuffer, NULL);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
//

// Fill the vertex buffer
VOID* p;
//这里是同样的错误!!!
hr = vertexBuffer->Lock(0, sizeof(triangle)/*stD3DVertex*/, (void**)&p, 0);
if (FAILED(hr))
{
DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
return false;
}
memcpy(p, triangle, sizeof(triangle)/*stD3DVertex)*/);
vertexBuffer->Unlock();
//
//D3DXMATRIX proj;
//D3DXMatrixPerspectiveFovLH(&proj, D3DX_PI*0.5f, 1.3333f, 1.0f, 1000.0f);
//d3dDevice->SetTransform(D3DTS_PROJECTION, &proj);
//d3dDevice->SetRenderState(D3DRS_LIGHTING, false);
//
return true;
}


修改后的运行结果如下:
狂风暴雨 2013-09-20
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引用 1 楼 kfbyj 的回复:
没有转换坐标,投影到屏幕上所以看不到。
好吧。。我看错了。。你这用不到转换投影。。 drawText下把。当打印调试信息。。看看是不是你初始化的环境问题还是你搞的顶点缓存有问题。。 http://blog.csdn.net/poem_qianmo/article/details/8276363 可以看看浅墨的blog
狂风暴雨 2013-09-20
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没有转换坐标,投影到屏幕上所以看不到。
无魂冬冬 2013-09-20
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感谢shb8845369大哥为我解惑·~、我知道哪里错了、确实是这得问题
//这里也错了,传进去的是三个点的数据,而不是一个点的数据!!!所以用triangle才对
    hr = d3dDevice->CreateVertexBuffer(sizeof(triangle)/*stD3DVertex*/, 0, D3DFVF_VERTEX, D3DPOOL_DEFAULT, 
                                        &vertexBuffer, NULL);
不过我还是试了下 把stD3DVertex triangle[]定义在 CreateVertexBuffer后面、还是能行的
	// Create the vertex buffer.
	hr = d3dDevice->CreateVertexBuffer(3*sizeof(stD3DVertex), 0, D3DFVF_VERTEX, D3DPOOL_DEFAULT, 
										&vertexBuffer, NULL);
	if (FAILED(hr))
	{
		DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
		return false;
	}
	//
	stD3DVertex triangle[]=
	{
		420.0f,150.0f,0.5f,1.0f,D3DCOLOR_XRGB(255,0,0),
		420.0f,350.0f,0.5f,1.0f,D3DCOLOR_XRGB(0,255,0),
		300.0f,350.0f,0.5f,1.0f,D3DCOLOR_XRGB(0,0,255),
	};
	// Fill the vertex buffer
	void* p;
	hr = vertexBuffer->Lock(0, sizeof(triangle), (void**)&p, 0);
	if (FAILED(hr))
	{
		DXTRACE_ERR_MSGBOX(DXGetErrorStringW(hr),hr);
		return false;
	}
	memcpy(p, triangle, sizeof(triangle));
	vertexBuffer->Unlock();
	//
无魂冬冬 2013-09-20
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drawText下把。当打印调试信息。。看看是不是你初始化的环境问题还是你搞的顶点缓存有问题。。 http://blog.csdn.net/poem_qianmo/article/details/8276363 可以看看浅墨的blog [/quote]谢谢、给我的建议~感谢

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