大神们看看这是哪里错了 这是一个太空射击的游戏 我想做一个陨石群 旋转着攻击你的效果
当我写完代码之后运行 发现第一次实例化陨石群他可以旋转着的攻击你 可是当第二次级以上的时候 陨石群路径就变成了一条直线来攻击你了
这个第一次
这是第二次和以上
这是源代码
using UnityEngine;
using System.Collections;
public class Team : MonoBehaviour {
public float minSpeed;
public float maxSpeed;
private float currentSpeed;
private float x,y,z;
private float amtToMove;
private GameObject enenmy1;
private GameObject enenmy2;
private GameObject enenmy3;
private GameObject enenmy4;
private GameObject enenmy5;
private GameObject enenmy6;
private GameObject enenmy7;
private GameObject enenmy8;
private GameObject enenmy9;
private GameObject enenmy10;
private GameObject point1;
private GameObject point2;
private GameObject point3;
private GameObject point4;
private GameObject point5;
private GameObject point6;
private GameObject point7;
private GameObject point8;
private GameObject point9;
private GameObject point10;
void Start () {
enenmy1 = GameObject.Find("Enenmy1");
enenmy2 = GameObject.Find("Enenmy2");
enenmy3 = GameObject.Find("Enenmy3");
enenmy4 = GameObject.Find("Enenmy4");
enenmy5 = GameObject.Find("Enenmy5");
enenmy6 = GameObject.Find("Enenmy6");
enenmy7 = GameObject.Find("Enenmy7");
enenmy8 = GameObject.Find("Enenmy8");
enenmy9 = GameObject.Find("Enenmy9");
enenmy10 = GameObject.Find("Enenmy10");
point1 = GameObject.Find("Point1");
point2 = GameObject.Find("Point2");
point3 = GameObject.Find("Point3");
point4 = GameObject.Find("Point4");
point5 = GameObject.Find("Point5");
point6 = GameObject.Find("Point6");
point7 = GameObject.Find("Point7");
point8 = GameObject.Find("Point8");
point9 = GameObject.Find("Point9");
point10 = GameObject.Find("Point10");
SetRotatenAndSpeed();
}
void Update () {
amtToMove = currentSpeed * Time.deltaTime; //陨石下落
transform.Translate(Vector3.down * amtToMove,Space.World); //Space.World 绝对坐标系
if(transform.position.y < -5.6f){
Player.missed += 10;
Destroy(gameObject);
}
}
public void SetRotatenAndSpeed(){
currentSpeed = Random.Range(minSpeed,maxSpeed);
x = Random.Range(-20.0f,20.0f);
y = 50f;
z = Random.Range(-6.0f,12.0f);
transform.position = new Vector3(x,y,z);
}
public void Rotate1()
{
enenmy1.transform.RotateAround(point1.transform.position,Vector3.up,2.0f);
enenmy2.transform.RotateAround(point2.transform.position,Vector3.up,1.95f);
enenmy3.transform.RotateAround(point3.transform.position,Vector3.up,1.9f);
enenmy4.transform.RotateAround(point4.transform.position,Vector3.up,1.85f);
enenmy5.transform.RotateAround(point5.transform.position,Vector3.up,1.8f);
enenmy6.transform.RotateAround(point6.transform.position,Vector3.up,1.75f);
enenmy7.transform.RotateAround(point7.transform.position,Vector3.up,1.7f);
enenmy8.transform.RotateAround(point8.transform.position,Vector3.up,1.65f);
enenmy9.transform.RotateAround(point9.transform.position,Vector3.up,1.6f);
}
}