全景拼接 配准后如何融合??求解

小村长 2013-10-29 08:09:06
刚入门opencv 图像处理,最近做全景拼接,看了tutorials 特征检测 初步写了以下代码,但不知道后面怎么融合,求大神指教!! 已经琢磨了好几天了。
#include <stdio.h>
#include <iostream>
#include "opencv2/core/core.hpp"
#include "opencv2/features2d/features2d.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include "opencv2/nonfree/features2d.hpp"

using namespace std;
using namespace cv;


int main( int argc, char** argv )
{
if( argc != 3 )
{ readme(); return -1; }

Mat img_object = imread( argv[1], IMREAD_GRAYSCALE );
Mat img_scene = imread( argv[2], IMREAD_GRAYSCALE );

if( !img_object.data || !img_scene.data )
{ std::cout<< " --(!) Error reading images " << std::endl; return -1; }

//-- Step 1: Detect the keypoints using SURF Detector
int minHessian = 400;

SurfFeatureDetector detector( minHessian );

std::vector<KeyPoint> keypoints_object, keypoints_scene;

detector.detect( img_object, keypoints_object );
detector.detect( img_scene, keypoints_scene );

//-- Step 2: Calculate descriptors (feature vectors)
SurfDescriptorExtractor extractor;

Mat descriptors_object, descriptors_scene;

extractor.compute( img_object, keypoints_object, descriptors_object );
extractor.compute( img_scene, keypoints_scene, descriptors_scene );

//-- Step 3: Matching descriptor vectors using FLANN matcher
FlannBasedMatcher matcher;
std::vector< DMatch > matches;
matcher.match( descriptors_object, descriptors_scene, matches );

double max_dist = 0; double min_dist = 100;

//-- Quick calculation of max and min distances between keypoints
for( int i = 0; i < descriptors_object.rows; i++ )
{ double dist = matches[i].distance;
if( dist < min_dist ) min_dist = dist;
if( dist > max_dist ) max_dist = dist;
}

printf("-- Max dist : %f \n", max_dist );
printf("-- Min dist : %f \n", min_dist );

//-- Draw only "good" matches (i.e. whose distance is less than 3*min_dist )
std::vector< DMatch > good_matches;

for( int i = 0; i < descriptors_object.rows; i++ )
{ if( matches[i].distance < 3*min_dist )
{ good_matches.push_back( matches[i]); }
}

Mat img_matches;
drawMatches( img_object, keypoints_object, img_scene, keypoints_scene,
good_matches, img_matches, Scalar::all(-1), Scalar::all(-1),
vector<char>(), DrawMatchesFlags::NOT_DRAW_SINGLE_POINTS );


//-- Localize the object from img_1 in img_2
std::vector<Point2f> obj;
std::vector<Point2f> scene;

for( size_t i = 0; i < good_matches.size(); i++ )
{
//-- Get the keypoints from the good matches
obj.push_back( keypoints_object[ good_matches[i].queryIdx ].pt );
scene.push_back( keypoints_scene[ good_matches[i].trainIdx ].pt );
}

Mat H = findHomography( obj, scene, RANSAC );

//-- Get the corners from the image_1 ( the object to be "detected" )
std::vector<Point2f> obj_corners(4);
obj_corners[0] = Point(0,0); obj_corners[1] = Point( img_object.cols, 0 );
obj_corners[2] = Point( img_object.cols, img_object.rows ); obj_corners[3] = Point( 0, img_object.rows );
std::vector<Point2f> scene_corners(4);

perspectiveTransform( obj_corners, scene_corners, H);

Mat imageturn=Mat::zeros(max(scene_corners[1].x,scene_corners[2].x),
max(scene_corners[2].y,scene_corners[3].y),img1.type());
warpPerspective(img1,imageturn,H,cv::Size(imageturn.cols,imageturn.rows));



//-- Draw lines between the corners (the mapped object in the scene - image_2 )
Point2f offset( (float)img_object.cols, 0);
line( img_matches, scene_corners[0] + offset, scene_corners[1] + offset, Scalar(0, 255, 0), 4 );
line( img_matches, scene_corners[1] + offset, scene_corners[2] + offset, Scalar( 0, 255, 0), 4 );
line( img_matches, scene_corners[2] + offset, scene_corners[3] + offset, Scalar( 0, 255, 0), 4 );
line( img_matches, scene_corners[3] + offset, scene_corners[0] + offset, Scalar( 0, 255, 0), 4 );

//-- Show detected matches
imshow( "Good Matches & Object detection", img_matches );

waitKey(0);

return 0;
}

后面怎么写 坐等大神解答....
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Shierlybaby 2016-05-16
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我前面配准和你差不多 也是不知后面融合怎么写 你还记得怎么做吗 求教?
gonglovexue 2015-05-15
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求问 我做到了好的匹配 像你这样 匹配好了之后 我后面应该怎么对齐融合 求教
blessrainbow 2015-04-18
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请问你是怎么解决的?用的什么函数?
zkevin98 2014-03-09
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你好,请问下你后面是怎么融合的?能说下吗?谢谢
恋上蛋炒面 2013-11-25
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问一下你的球形投影变换做了没?
小村长 2013-11-13
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已解决。。。
技术老金 2013-10-29
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