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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glDrawElements(GL_QUADS, (GLsizei)m_iFaceCount * 4, GL_UNSIGNED_INT, (GLvoid*)m_PolyIndices);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDrawElements(GL_QUADS, (GLsizei)m_iFaceCount * 4, GL_UNSIGNED_INT, (GLvoid*)m_PolyIndices);