都什么跟什么啊,明显是跨平台的代码,非说什么linux的。。。
#if !( defined(_WIN32) && defined(VRPN_USE_WINSOCK_SOCKETS) )
24 # include <sys/select.h> // for select, FD_ISSET, FD_SET, etc
25 #endif
26
27 #ifdef _WIN32
28 #include <windows.h>
29
30 #pragma comment (lib, "user32.lib")
31
32 // Fix sent in by Andrei State to make this compile under Visual Studio 6.0.
33 // If you need this, you also have to copy multimon.h from the DirectX or
34 // another Windows SDK into a place where the compiler can find it.
35 #ifndef SM_XVIRTUALSCREEN
36 #define COMPILE_MULTIMON_STUBS
37 #include "multimon.h"
38 #endif
39
40 #endif
41