android图像处理问题,求大神指导,急!!!

liuwanmeng 2013-12-21 12:40:56
最近在做一个图像放缩的毕业设计,求各位大神指点一下,以下是我遇到的问题:

我对图像放缩的了解是这样的,每个图片都可以看做的一个矩阵,矩阵里有很多的像素点,当
一个图片进行放大时,当然是矩阵的长和宽都要扩大,原有图像的像素点显然不够填充放大后的矩阵,
这就要求用的一系列的差值算法,对新矩阵进行像素插值。
于是一个问题产生了,现在手机的像素动不动就是500万以上,如果真的要对这样的图像进行放
大,那么无论插值算法多简单,这个计算量都要吓死人吧,(因为我对这样的图片进行操作后程序直接
卡掉),但是为什么安卓系统自带的相册程序,对拍下的照片就能够做到很快的放缩呢?是不是因为它并
没有使用对像素的插值算法,而是直接对矩阵进行了操作?是不是因为像素足够多,在手机这么小的屏幕上
根本不需要进行像素的插值呢?如果是,那么系统里自带程序对图片矩阵有进行了怎样的变换呢? 如果不是,
请告诉我系统用的是什么方法?

我在网上搜了很多关于Android图像放缩的程序例子,都有这么一句代码:Matrix.postSacle(),
从而实现了对图片的快速放缩,我想知道,这个函数对图片的矩阵究竟做了什么操作?这个函数的内部不需要
进行像素插值吗?
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天意可违 2013-12-22
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这个你在xml文件里面当成ImageView来用,支持缩放.你的毕业设计这么简单啊?
天意可违 2013-12-22
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package com.example.code;

import android.content.Context;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import android.widget.ImageView;


public class TouchView extends ImageView {

    Matrix matrix;

    // We can be in one of these 3 states
    static final int NONE = 0;
    static final int DRAG = 1;
    static final int ZOOM = 2;
    int mode = NONE;

    // Remember some things for zooming
    PointF last = new PointF();
    PointF start = new PointF();
    float minScale = 1f;
    float maxScale = 3f;
    float[] m;


    int viewWidth, viewHeight;
    static final int CLICK = 3;
    float saveScale = 1f;
    protected float origWidth, origHeight;
    int oldMeasuredWidth, oldMeasuredHeight;


    ScaleGestureDetector mScaleDetector;

    Context context;

    public TouchView(Context context) {
        super(context);
        sharedConstructing(context);
    }

    public TouchView(Context context, AttributeSet attrs) {
        super(context, attrs);
        sharedConstructing(context);
    }

    private void sharedConstructing(Context context) {
        super.setClickable(true);
        this.context = context;
        mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
        matrix = new Matrix();
        m = new float[9];
        setImageMatrix(matrix);
        setScaleType(ScaleType.MATRIX);

        setOnTouchListener(new OnTouchListener() {

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                mScaleDetector.onTouchEvent(event);
                PointF curr = new PointF(event.getX(), event.getY());

                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        last.set(curr);
                        start.set(last);
                        mode = DRAG;
                        break;

                    case MotionEvent.ACTION_MOVE:
                        if (mode == DRAG) {
                            float deltaX = curr.x - last.x;
                            float deltaY = curr.y - last.y;
                            float fixTransX = getFixDragTrans(deltaX, viewWidth, origWidth * saveScale);
                            float fixTransY = getFixDragTrans(deltaY, viewHeight, origHeight * saveScale);
                            matrix.postTranslate(fixTransX, fixTransY);
                            fixTrans();
                            last.set(curr.x, curr.y);
                        }
                        break;

                    case MotionEvent.ACTION_UP:
                        mode = NONE;
                        int xDiff = (int) Math.abs(curr.x - start.x);
                        int yDiff = (int) Math.abs(curr.y - start.y);
                        if (xDiff < CLICK && yDiff < CLICK)
                            performClick();
                        break;

                    case MotionEvent.ACTION_POINTER_UP:
                        mode = NONE;
                        break;
                }

                setImageMatrix(matrix);
                invalidate();
                return true; // indicate event was handled
            }

        });
    }

    public void setMaxZoom(float x) {
        maxScale = x;
    }

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector) {
            mode = ZOOM;
            return true;
        }

        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            float mScaleFactor = detector.getScaleFactor();
            float origScale = saveScale;
            saveScale *= mScaleFactor;
            if (saveScale > maxScale) {
                saveScale = maxScale;
                mScaleFactor = maxScale / origScale;
            } else if (saveScale < minScale) {
                saveScale = minScale;
                mScaleFactor = minScale / origScale;
            }

            if (origWidth * saveScale <= viewWidth || origHeight * saveScale <= viewHeight)
                matrix.postScale(mScaleFactor, mScaleFactor, viewWidth / 2, viewHeight / 2);
            else
                matrix.postScale(mScaleFactor, mScaleFactor, detector.getFocusX(), detector.getFocusY());

            fixTrans();
            return true;
        }
    }

    void fixTrans() {
        matrix.getValues(m);
        float transX = m[Matrix.MTRANS_X];
        float transY = m[Matrix.MTRANS_Y];

        float fixTransX = getFixTrans(transX, viewWidth, origWidth * saveScale);
        float fixTransY = getFixTrans(transY, viewHeight, origHeight * saveScale);

        if (fixTransX != 0 || fixTransY != 0)
            matrix.postTranslate(fixTransX, fixTransY);
    }

    float getFixTrans(float trans, float viewSize, float contentSize) {
        float minTrans, maxTrans;

        if (contentSize <= viewSize) {
            minTrans = 0;
            maxTrans = viewSize - contentSize;
        } else {
            minTrans = viewSize - contentSize;
            maxTrans = 0;
        }

        if (trans < minTrans)
            return -trans + minTrans;
        if (trans > maxTrans)
            return -trans + maxTrans;
        return 0;
    }

    float getFixDragTrans(float delta, float viewSize, float contentSize) {
        if (contentSize <= viewSize) {
            return 0;
        }
        return delta;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        viewWidth = MeasureSpec.getSize(widthMeasureSpec);
        viewHeight = MeasureSpec.getSize(heightMeasureSpec);

        //
        // Rescales image on rotation
        //
        if (oldMeasuredHeight == viewWidth && oldMeasuredHeight == viewHeight
                || viewWidth == 0 || viewHeight == 0)
            return;
        oldMeasuredHeight = viewHeight;
        oldMeasuredWidth = viewWidth;

        if (saveScale == 1) {
            //Fit to screen.
            float scale;

            Drawable drawable = getDrawable();
            if (drawable == null || drawable.getIntrinsicWidth() == 0 || drawable.getIntrinsicHeight() == 0)
                return;
            int bmWidth = drawable.getIntrinsicWidth();
            int bmHeight = drawable.getIntrinsicHeight();

            //      Log.d("bmSize", "bmWidth: " + bmWidth + " bmHeight : " + bmHeight);

            float scaleX = (float) viewWidth / (float) bmWidth;
            float scaleY = (float) viewHeight / (float) bmHeight;
            scale = Math.min(scaleX, scaleY);
            matrix.setScale(scale, scale);

            // Center the image
            float redundantYSpace = (float) viewHeight - (scale * (float) bmHeight);
            float redundantXSpace = (float) viewWidth - (scale * (float) bmWidth);
            redundantYSpace /= (float) 2;
            redundantXSpace /= (float) 2;

            matrix.postTranslate(redundantXSpace, redundantYSpace);

            origWidth = viewWidth - 2 * redundantXSpace;
            origHeight = viewHeight - 2 * redundantYSpace;
            setImageMatrix(matrix);
        }
        fixTrans();
    }
}
liuwanmeng 2013-12-22
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我想说的是,您的代码里面还是有Matrix.postScale()这个函数,而我,想弄清楚他内部是怎么做的,我的毕业设计的任务就是通过操作图片的像素来对图像进行放缩,而不是直接使用Android提供的放缩函数,也就是说这个放缩函数要由自己来完成,对于百万像素级别的图片,我想知道Android是怎么实现快速放缩的,我想知道的其实是一个算法和它的实现方法。不过,还是感谢你的代码

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