IOCP多工作者模型

Jeson_Yang 2013-12-24 10:24:29
我看网上很多有关IOCP的封装,基本都是和<<Windows网络与通信程序设计>> (第二版) 王艳平的IOCP封装类似的,我查看了源码觉得应该还是比较靠谱的,自己也封装了一套,发现开了多个(两个)工作者线程之后,几个客户端并发经过多次断开连接之后,出现了异常,我查看了原因,链表中有重复的数据. 我用下载的<<Windows网络与通信程序设计>> 中的源码进行测试,也出现了问题,只开一个工作者线程是没问题的.求解
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hurryboylqs 2015-01-11
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这个问题解决了吗
hurryboylqs 2015-01-11
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之所以会退出崩溃是因为他在链接刚建立的时候一次性连续投递了5个Recv请求,这样是有问题的,一旦线程退出会释放Context 而每个线程都能拿到异步返回的请求以及Context 虽然这些Context是同一个链接 但是因为是指针都保存着地址 这些地址不像智能指针那么方便 释放过后会自动带有引用计数,所以会导致释放同一个地址多次,这就会导致Crash 把下面这段去掉for循环就OK了,我研究调试了两天才发现他这个BUG,害死我了,NND,不过整体还是不错的代码


					// 向新连接投递几个Read请求,这些空间在套节字关闭或出错时释放
					for(int i=0; i<5; i++)
					{
						CIOCPBuffer *p = AllocateBuffer(BUFFER_SIZE);
						if(p != NULL)
						{
							if(!PostRecv(pClient, p))
							{
								CloseAConnection(pClient);
								break;
							}
						}
					}
改成下面:

					// 向新连接投递Read请求
					CIOCPBuffer *p = AllocateBuffer(BUFFER_SIZE);
					if(p != NULL)
					{
						if(!PostRecv(pClient, p))
						{
							CloseAConnection(pClient);
						}
					}

Jeson_Yang 2014-01-03
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引用 9 楼 truexf 的回复:
有本事能把GetQueuedCompletionStatus函数的各种返回值全部正确处理的策略和代码贴出来。这个最关键。 其他封装什么的都闲的蛋疼。
虽然工作线程从IO端口中取的处理有些简陋,但是应该没什么问题的
Jeson_Yang 2014-01-03
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引用 9 楼 truexf 的回复:
有本事能把GetQueuedCompletionStatus函数的各种返回值全部正确处理的策略和代码贴出来。这个最关键。 其他封装什么的都闲的蛋疼。
void CIOCPServer::HandleIO(DWORD dwKey, CIOCPBuffer *pBuffer, DWORD dwTrans, int nError)
{
	CIOCPContext *pContext = (CIOCPContext *)dwKey;

#ifdef _DEBUG
	//	::OutputDebugString("	HandleIO... \n");
#endif // _DEBUG
	
	// 1)首先减少套节字上的未决I/O计数
	if(pContext != NULL)
	{
		::EnterCriticalSection(&pContext->Lock);
		
		if(pBuffer->nOperation == OP_READ)
			pContext->nOutstandingRecv --;
		else if(pBuffer->nOperation == OP_WRITE)
			pContext->nOutstandingSend --;
		
		::LeaveCriticalSection(&pContext->Lock);
		
		// 2)检查套节字是否已经被我们关闭
		if(pContext->bClosing) 
		{
#ifdef _DEBUG
			//::OutputDebugString(" pContext->bClosing 检查到套节字已经被我们关闭 \n");
#endif // _DEBUG
			if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0)
			{		
				ReleaseContext(pContext);
			}
			// 释放已关闭套节字的未决I/O
			ReleaseBuffer(pBuffer);	
			return;
		}
	}
	else
	{
		RemovePendingAccept(pBuffer);
#ifdef _DEBUG
		//	::OutputDebugString("RemovePendingAccept	检查到套节字连接超时未完成被我们关闭 \n");
#endif // _DEBUG
		
	}

	// 3)检查套节字上发生的错误,如果有的话,通知用户,然后关闭套节字
	if(nError != NO_ERROR)
	{
		if(pBuffer->nOperation != OP_ACCEPT)
		{
			OnConnectionError(pContext, pBuffer, nError);
			CloseAConnection(pContext);
			if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0)
			{		
				ReleaseContext(pContext);
			}
#ifdef _DEBUG
// 			::OutputDebugString("nError	非OP_ACCEPT检查到客户套节字上发生错误 \n");
#endif // _DEBUG
		}
		else // 在监听套节字上发生错误,也就是监听套节字处理的客户出错了
		{
			// 客户端出错,释放I/O缓冲区
			if(pBuffer->sClient != INVALID_SOCKET)
			{
				printf("Listen SOCKET检查到监听套节字上发生错误 \n");

				::closesocket(pBuffer->sClient);
				pBuffer->sClient = INVALID_SOCKET;
			}
#ifdef _DEBUG
			::OutputDebugString("nError	Listen SOCKET检查到监听套节字上发生错误 \n");
#endif // _DEBUG
		}

		ReleaseBuffer(pBuffer);
		return;
	}


	// 开始处理
	if(pBuffer->nOperation == OP_ACCEPT)
	{
		if(dwTrans == 0)
		{
#ifdef _DEBUG
			::OutputDebugString("OP_ACCEPT	监听套节字上客户端关闭 \n");
#endif // _DEBUG
			
			if(pBuffer->sClient != INVALID_SOCKET)
			{
				::closesocket(pBuffer->sClient);
				pBuffer->sClient = INVALID_SOCKET;
			}
		}
		else
		{
			// 为新接受的连接申请客户上下文对象
			CIOCPContext *pClient = AllocateContext(pBuffer->sClient);
			if(pClient != NULL)
			{
				if(AddAConnection(pClient))
				{	
					// 取得客户地址
					int nLocalLen, nRmoteLen;
					LPSOCKADDR pLocalAddr, pRemoteAddr;
					m_lpfnGetAcceptExSockaddrs(
						pBuffer->buff,
						pBuffer->nLen - ((sizeof(sockaddr_in) + 16) * 2),
						sizeof(sockaddr_in) + 16,
						sizeof(sockaddr_in) + 16,
						(SOCKADDR **)&pLocalAddr,
						&nLocalLen,
						(SOCKADDR **)&pRemoteAddr,
						&nRmoteLen);
					memcpy(&pClient->addrLocal, pLocalAddr, nLocalLen);
					memcpy(&pClient->addrRemote, pRemoteAddr, nRmoteLen);
					
					// 关联新连接到完成端口对象
					::CreateIoCompletionPort((HANDLE)pClient->s, m_hCompletion, (DWORD)pClient, 0);
					
					// 通知用户
					pBuffer->nLen = dwTrans;
					OnConnectionEstablished(pClient, pBuffer);
					
					// 向新连接投递几个Read请求,这些空间在套节字关闭或出错时释放
					for(int i=0; i<m_nInitialReads ; i++)
					{
						CIOCPBuffer *p = AllocateBuffer(BUFFER_SIZE);
						if(p != NULL)
						{
							if(!PostRecv(pClient, p))
							{
								CloseAConnection(pClient);
								break;
							}
						}
					}
				}
				else	// 连接数量已满,关闭连接
				{
					CloseAConnection(pClient);
					ReleaseContext(pClient);
				}
			}
			else
			{
				// 资源不足,关闭与客户的连接即可
				::closesocket(pBuffer->sClient);
				pBuffer->sClient = INVALID_SOCKET;
			}
		}
		
		// Accept请求完成,释放I/O缓冲区
		ReleaseBuffer(pBuffer);	

		// 通知监听线程继续再投递一个Accept请求
		::InterlockedIncrement(&m_nRepostCount);
		::SetEvent(m_hRepostEvent);
	}
	else if(pBuffer->nOperation == OP_READ)
	{
		if(dwTrans == 0)	// 对方关闭套节字
		{
			// 先通知用户
			pBuffer->nLen = 0;
			OnConnectionClosing(pContext, pBuffer);	
			// 再关闭连接
			CloseAConnection(pContext);
			// 释放客户上下文和缓冲区对象
			if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0)
			{		
				ReleaseContext(pContext);
			}
			ReleaseBuffer(pBuffer);	
		}
		else
		{
			pBuffer->nLen = dwTrans;
			// 按照I/O投递的顺序读取接收到的数据
			CIOCPBuffer *p = GetNextReadBuffer(pContext, pBuffer);
			while(p != NULL)
			{
				// 通知用户
				OnReadCompleted(pContext, p);
				// 增加要读的序列号的值
				::InterlockedIncrement((LONG*)&pContext->nCurrentReadSequence);
				// 释放这个已完成的I/O
				ReleaseBuffer(p);
				p = GetNextReadBuffer(pContext, NULL);
			}

//			printf("空闲buffer数:%d \n",m_nFreeBufferCount);
			if (pContext->nOutstandingRecv <= 0)
			{
				for(int i=0; i<m_nInitialReads ; i++)
				{
            	    // 继续投递几个新的重叠接收请求,这样能达到最快速度
					// 因为此时pBuffer已经释放或被保存到缓冲区,所以分配一个新的
					pBuffer = AllocateBuffer(BUFFER_SIZE);
					if(pBuffer != NULL)
					{
						if(!PostRecv(pContext, pBuffer))
						{
							CloseAConnection(pContext);
							break;
						}
					}
				}
			}

		}
	}
	else if(pBuffer->nOperation == OP_WRITE)
	{

		if(dwTrans == 0)	// 对方关闭套节字
		{
			// 先通知用户
			pBuffer->nLen = 0;
			OnConnectionClosing(pContext, pBuffer);	

			// 再关闭连接
			CloseAConnection(pContext);

			// 释放客户上下文和缓冲区对象
			if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0)
			{		
				ReleaseContext(pContext);
			}
			ReleaseBuffer(pBuffer);	
		}
		else
		{
			// 写操作完成,通知用户
			pBuffer->nLen = dwTrans;
			OnWriteCompleted(pContext, pBuffer);
			// 释放SendText函数申请的缓冲区
			ReleaseBuffer(pBuffer);
		}
	}
}
处理过程,都注释了,上面贴的代码有两个结构
DWORD WINAPI CIOCPServer::_WorkerThreadProc(LPVOID lpParam)
{
#ifdef _DEBUG
			::OutputDebugString("	WorkerThread 启动... \n");
#endif // _DEBUG

	CIOCPServer *pThis = (CIOCPServer*)lpParam;

	CIOCPBuffer *pBuffer;
	DWORD dwKey;
	DWORD dwTrans;
	LPOVERLAPPED lpol;
	while(TRUE)
	{
		// 在关联到此完成端口的所有套节字上等待I/O完成
		BOOL bOK = ::GetQueuedCompletionStatus(pThis->m_hCompletion, 
					&dwTrans, (LPDWORD)&dwKey, (LPOVERLAPPED*)&lpol, WSA_INFINITE);

		if(dwTrans == -1) // 用户通知退出
		{
#ifdef _DEBUG
			::OutputDebugString("	WorkerThread 退出 \n");
#endif // _DEBUG
			::ExitThread(0);
		}

		pBuffer = CONTAINING_RECORD(lpol, CIOCPBuffer, ol);
		int nError = NO_ERROR;
		if(!bOK)						// 在此套节字上有错误发生
		{
			SOCKET s;
			if(pBuffer->nOperation == OP_ACCEPT)
			{
				s = pThis->m_sListen;
			}
			else
			{
				if(dwKey == 0)
					break;
				s = ((CIOCPContext*)dwKey)->s;
			}
			DWORD dwFlags = 0;
			if(!::WSAGetOverlappedResult(s, &pBuffer->ol, &dwTrans, FALSE, &dwFlags))
			{
				nError = ::WSAGetLastError();
			}
		}
		pThis->HandleIO(dwKey, pBuffer, dwTrans, nError);
//	    Sleep(3);
	}

#ifdef _DEBUG
			::OutputDebugString("	WorkerThread 退出 \n");
#endif // _DEBUG
	return 0;
}
工作线程,从IO端口中取
赵4老师 2013-12-24
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再供参考
//循环向a函数每次发送200个字节长度(这个是固定的)的buffer,
//a函数中需要将循环传进来的buffer,组成240字节(也是固定的)的新buffer进行处理,
//在处理的时候每次从新buffer中取两个字节打印
#ifdef WIN32
    #pragma warning(disable:4996)
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
    #include <windows.h>
    #include <process.h>
    #include <io.h>
    #define  MYVOID             void
    #define  vsnprintf          _vsnprintf
#else
    #include <unistd.h>
    #include <sys/time.h>
    #include <pthread.h>
    #define  CRITICAL_SECTION   pthread_mutex_t
    #define  MYVOID             void *
#endif
//Log{
#define MAXLOGSIZE 20000000
#define MAXLINSIZE 16000
#include <time.h>
#include <sys/timeb.h>
#include <stdarg.h>
char logfilename1[]="MyLog1.log";
char logfilename2[]="MyLog2.log";
static char logstr[MAXLINSIZE+1];
char datestr[16];
char timestr[16];
char mss[4];
CRITICAL_SECTION cs_log;
FILE *flog;
#ifdef WIN32
void Lock(CRITICAL_SECTION *l) {
    EnterCriticalSection(l);
}
void Unlock(CRITICAL_SECTION *l) {
    LeaveCriticalSection(l);
}
void sleep_ms(int ms) {
    Sleep(ms);
}
#else
void Lock(CRITICAL_SECTION *l) {
    pthread_mutex_lock(l);
}
void Unlock(CRITICAL_SECTION *l) {
    pthread_mutex_unlock(l);
}
void sleep_ms(int ms) {
    usleep(ms*1000);
}
#endif
void LogV(const char *pszFmt,va_list argp) {
    struct tm *now;
    struct timeb tb;

    if (NULL==pszFmt||0==pszFmt[0]) return;
    vsnprintf(logstr,MAXLINSIZE,pszFmt,argp);
    ftime(&tb);
    now=localtime(&tb.time);
    sprintf(datestr,"%04d-%02d-%02d",now->tm_year+1900,now->tm_mon+1,now->tm_mday);
    sprintf(timestr,"%02d:%02d:%02d",now->tm_hour     ,now->tm_min  ,now->tm_sec );
    sprintf(mss,"%03d",tb.millitm);
    printf("%s %s.%s %s",datestr,timestr,mss,logstr);
    flog=fopen(logfilename1,"a");
    if (NULL!=flog) {
        fprintf(flog,"%s %s.%s %s",datestr,timestr,mss,logstr);
        if (ftell(flog)>MAXLOGSIZE) {
            fclose(flog);
            if (rename(logfilename1,logfilename2)) {
                remove(logfilename2);
                rename(logfilename1,logfilename2);
            }
        } else {
            fclose(flog);
        }
    }
}
void Log(const char *pszFmt,...) {
    va_list argp;

    Lock(&cs_log);
    va_start(argp,pszFmt);
    LogV(pszFmt,argp);
    va_end(argp);
    Unlock(&cs_log);
}
//Log}
#define ASIZE    200
#define BSIZE    240
#define CSIZE      2
char Abuf[ASIZE];
char Cbuf[CSIZE];
CRITICAL_SECTION cs_HEX ;
CRITICAL_SECTION cs_BBB ;
struct FIFO_BUFFER {
    int  head;
    int  tail;
    int  size;
    char data[BSIZE];
} BBB;
int No_Loop=0;
void HexDump(int cn,char *buf,int len) {
    int i,j,k;
    char binstr[80];

    Lock(&cs_HEX);
    for (i=0;i<len;i++) {
        if (0==(i%16)) {
            sprintf(binstr,"%03d %04x -",cn,i);
            sprintf(binstr,"%s %02x",binstr,(unsigned char)buf[i]);
        } else if (15==(i%16)) {
            sprintf(binstr,"%s %02x",binstr,(unsigned char)buf[i]);
            sprintf(binstr,"%s  ",binstr);
            for (j=i-15;j<=i;j++) {
                sprintf(binstr,"%s%c",binstr,('!'<buf[j]&&buf[j]<='~')?buf[j]:'.');
            }
            Log("%s\n",binstr);
        } else {
            sprintf(binstr,"%s %02x",binstr,(unsigned char)buf[i]);
        }
    }
    if (0!=(i%16)) {
        k=16-(i%16);
        for (j=0;j<k;j++) {
            sprintf(binstr,"%s   ",binstr);
        }
        sprintf(binstr,"%s  ",binstr);
        k=16-k;
        for (j=i-k;j<i;j++) {
            sprintf(binstr,"%s%c",binstr,('!'<buf[j]&&buf[j]<='~')?buf[j]:'.');
        }
        Log("%s\n",binstr);
    }
    Unlock(&cs_HEX);
}
int GetFromRBuf(int cn,CRITICAL_SECTION *cs,FIFO_BUFFER *fbuf,char *buf,int len) {
    int lent,len1,len2;

    lent=0;
    Lock(cs);
    if (fbuf->size>=len) {
        lent=len;
        if (fbuf->head+lent>BSIZE) {
            len1=BSIZE-fbuf->head;
            memcpy(buf     ,fbuf->data+fbuf->head,len1);
            len2=lent-len1;
            memcpy(buf+len1,fbuf->data           ,len2);
            fbuf->head=len2;
        } else {
            memcpy(buf     ,fbuf->data+fbuf->head,lent);
            fbuf->head+=lent;
        }
        fbuf->size-=lent;
    }
    Unlock(cs);
    return lent;
}
MYVOID thdB(void *pcn) {
    char        *recv_buf;
    int          recv_nbytes;
    int          cn;
    int          wc;
    int          pb;

    cn=(int)pcn;
    Log("%03d thdB              thread begin...\n",cn);
    while (1) {
        sleep_ms(10);
        recv_buf=(char *)Cbuf;
        recv_nbytes=CSIZE;
        wc=0;
        while (1) {
            pb=GetFromRBuf(cn,&cs_BBB,&BBB,recv_buf,recv_nbytes);
            if (pb) {
                Log("%03d recv %d bytes\n",cn,pb);
                HexDump(cn,recv_buf,pb);
                sleep_ms(1);
            } else {
                sleep_ms(1000);
            }
            if (No_Loop) break;//
            wc++;
            if (wc>3600) Log("%03d %d==wc>3600!\n",cn,wc);
        }
        if (No_Loop) break;//
    }
#ifndef WIN32
    pthread_exit(NULL);
#endif
}
int PutToRBuf(int cn,CRITICAL_SECTION *cs,FIFO_BUFFER *fbuf,char *buf,int len) {
    int lent,len1,len2;

    Lock(cs);
    lent=len;
    if (fbuf->size+lent>BSIZE) {
        lent=BSIZE-fbuf->size;
    }
    if (fbuf->tail+lent>BSIZE) {
        len1=BSIZE-fbuf->tail;
        memcpy(fbuf->data+fbuf->tail,buf     ,len1);
        len2=lent-len1;
        memcpy(fbuf->data           ,buf+len1,len2);
        fbuf->tail=len2;
    } else {
        memcpy(fbuf->data+fbuf->tail,buf     ,lent);
        fbuf->tail+=lent;
    }
    fbuf->size+=lent;
    Unlock(cs);
    return lent;
}
MYVOID thdA(void *pcn) {
    char        *send_buf;
    int          send_nbytes;
    int          cn;
    int          wc;
    int           a;
    int          pa;

    cn=(int)pcn;
    Log("%03d thdA              thread begin...\n",cn);
    a=0;
    while (1) {
        sleep_ms(100);
        memset(Abuf,a,ASIZE);
        a=(a+1)%256;
        if (16==a) {No_Loop=1;break;}//去掉这句可以让程序一直循环直到按Ctrl+C或Ctrl+Break或当前目录下存在文件No_Loop
        send_buf=(char *)Abuf;
        send_nbytes=ASIZE;
        Log("%03d sending %d bytes\n",cn,send_nbytes);
        HexDump(cn,send_buf,send_nbytes);
        wc=0;
        while (1) {
            pa=PutToRBuf(cn,&cs_BBB,&BBB,send_buf,send_nbytes);
            Log("%03d sent %d bytes\n",cn,pa);
            HexDump(cn,send_buf,pa);
            send_buf+=pa;
            send_nbytes-=pa;
            if (send_nbytes<=0) break;//
            sleep_ms(1000);
            if (No_Loop) break;//
            wc++;
            if (wc>3600) Log("%03d %d==wc>3600!\n",cn,wc);
        }
        if (No_Loop) break;//
    }
#ifndef WIN32
    pthread_exit(NULL);
#endif
}
int main() {
#ifdef WIN32
    InitializeCriticalSection(&cs_log);
    InitializeCriticalSection(&cs_HEX );
    InitializeCriticalSection(&cs_BBB );
#else
    pthread_t threads[2];
    int threadsN;
    int rc;
    pthread_mutex_init(&cs_log,NULL);
    pthread_mutex_init(&cs_HEX,NULL);
    pthread_mutex_init(&cs_BBB,NULL);
#endif
    Log("Start===========================================================\n");

    BBB.head=0;
    BBB.tail=0;
    BBB.size=0;

#ifdef WIN32
    _beginthread((void(__cdecl *)(void *))thdA,0,(void *)1);
    _beginthread((void(__cdecl *)(void *))thdB,0,(void *)2);
#else
    threadsN=0;
    rc=pthread_create(&(threads[threadsN++]),NULL,thdA,(void *)1);if (rc) Log("%d=pthread_create %d error!\n",rc,threadsN-1);
    rc=pthread_create(&(threads[threadsN++]),NULL,thdB,(void *)2);if (rc) Log("%d=pthread_create %d error!\n",rc,threadsN-1);
#endif

    if (!access("No_Loop",0)) {
        remove("No_Loop");
        if (!access("No_Loop",0)) {
            No_Loop=1;
        }
    }
    while (1) {
        sleep_ms(1000);
        if (No_Loop) break;//
        if (!access("No_Loop",0)) {
            No_Loop=1;
        }
    }
    sleep_ms(3000);
    Log("End=============================================================\n");
#ifdef WIN32
    DeleteCriticalSection(&cs_BBB );
    DeleteCriticalSection(&cs_HEX );
    DeleteCriticalSection(&cs_log);
#else
    pthread_mutex_destroy(&cs_BBB);
    pthread_mutex_destroy(&cs_HEX);
    pthread_mutex_destroy(&cs_log);
#endif
    return 0;
}
Jeson_Yang 2013-12-24
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http://ishare.iask.sina.com.cn/f/15790794.html代码比较长,不方便贴了,这个地方有免费下载的地址,第四章的iocpsys那个
Jeson_Yang 2013-12-24
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[code=c]////////////////////////////////////////////////// // IOCP.cpp文件 #include "iocp.h" #pragma comment(lib, "WS2_32.lib") CIOCPServer::CIOCPServer() { // 列表 m_pFreeBufferList = NULL; m_pFreeContextList = NULL; m_pPendingAccepts = NULL; m_pConnectionList = NULL; m_nFreeBufferCount = 0; m_nFreeContextCount = 0; m_nPendingAcceptCount = 0; m_nCurrentConnection = 0; ::InitializeCriticalSection(&m_FreeBufferListLock); ::InitializeCriticalSection(&m_FreeContextListLock); ::InitializeCriticalSection(&m_PendingAcceptsLock); ::InitializeCriticalSection(&m_ConnectionListLock); // Accept请求 m_hAcceptEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL); m_hRepostEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL); m_nRepostCount = 0; m_nPort = 4567; m_nInitialAccepts = 10; m_nInitialReads = 4; m_nMaxAccepts = 100; m_nMaxSends = 20; m_nMaxFreeBuffers = 200; m_nMaxFreeContexts = 100; m_nMaxConnections = 2000; m_hListenThread = NULL; m_hCompletion = NULL; m_sListen = INVALID_SOCKET; m_lpfnAcceptEx = NULL; m_lpfnGetAcceptExSockaddrs = NULL; m_bShutDown = FALSE; m_bServerStarted = FALSE; // 初始化WS2_32.dll WSADATA wsaData; WORD sockVersion = MAKEWORD(2, 2); ::WSAStartup(sockVersion, &wsaData); } CIOCPServer::~CIOCPServer() { Shutdown(); if(m_sListen != INVALID_SOCKET) ::closesocket(m_sListen); if(m_hListenThread != NULL) ::CloseHandle(m_hListenThread); ::CloseHandle(m_hRepostEvent); ::CloseHandle(m_hAcceptEvent); ::DeleteCriticalSection(&m_FreeBufferListLock); ::DeleteCriticalSection(&m_FreeContextListLock); ::DeleteCriticalSection(&m_PendingAcceptsLock); ::DeleteCriticalSection(&m_ConnectionListLock); ::WSACleanup(); } /////////////////////////////////// // 自定义帮助函数 CIOCPBuffer *CIOCPServer::AllocateBuffer(int nLen) { CIOCPBuffer *pBuffer = NULL; if(nLen > BUFFER_SIZE) return NULL; // 为缓冲区对象申请内存 ::EnterCriticalSection(&m_FreeBufferListLock); if(m_pFreeBufferList == NULL) // 内存池为空,申请新的内存 { pBuffer = (CIOCPBuffer *)::HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(CIOCPBuffer) + BUFFER_SIZE); } else // 从内存池中取一块来使用 { pBuffer = m_pFreeBufferList; m_pFreeBufferList = m_pFreeBufferList->pNext; pBuffer->pNext = NULL; m_nFreeBufferCount --; } ::LeaveCriticalSection(&m_FreeBufferListLock); // 初始化新的缓冲区对象 if(pBuffer != NULL) { pBuffer->buff = (char*)(pBuffer + 1); pBuffer->nLen = nLen; } return pBuffer; } void CIOCPServer::ReleaseBuffer(CIOCPBuffer *pBuffer) { ::EnterCriticalSection(&m_FreeBufferListLock); if(m_nFreeBufferCount <= m_nMaxFreeBuffers) // 将要释放的内存添加到空闲列表中 { memset(pBuffer, 0, sizeof(CIOCPBuffer) + BUFFER_SIZE); pBuffer->pNext = m_pFreeBufferList; m_pFreeBufferList = pBuffer; m_nFreeBufferCount ++ ; } else // 已经达到最大值,真正的释放内存 { ::HeapFree(::GetProcessHeap(), 0, pBuffer); } ::LeaveCriticalSection(&m_FreeBufferListLock); } CIOCPContext *CIOCPServer::AllocateContext(SOCKET s) { CIOCPContext *pContext; // 申请一个CIOCPContext对象 ::EnterCriticalSection(&m_FreeContextListLock); if(m_pFreeContextList == NULL) { pContext = (CIOCPContext *) ::HeapAlloc(::GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(CIOCPContext)); ::InitializeCriticalSection(&pContext->Lock); } else { // 在空闲列表中申请 pContext = m_pFreeContextList; m_pFreeContextList = m_pFreeContextList->pNext; pContext->pNext = NULL; m_nFreeBufferCount --; } ::LeaveCriticalSection(&m_FreeContextListLock); // 初始化对象成员 if(pContext != NULL) { pContext->s = s; } return pContext; } void CIOCPServer::ReleaseContext(CIOCPContext *pContext) { if(pContext->s != INVALID_SOCKET) ::closesocket(pContext->s); // 首先释放(如果有的话)此套节字上的没有按顺序完成的读I/O的缓冲区 CIOCPBuffer *pNext; while(pContext->pOutOfOrderReads != NULL) { pNext = pContext->pOutOfOrderReads->pNext; ReleaseBuffer(pContext->pOutOfOrderReads); pContext->pOutOfOrderReads = pNext; } ::EnterCriticalSection(&m_FreeContextListLock); if(m_nFreeContextCount <= m_nMaxFreeContexts) // 添加到空闲列表 { // 先将关键代码段变量保存到一个临时变量中 CRITICAL_SECTION cstmp = pContext->Lock; // 将要释放的上下文对象初始化为0 memset(pContext, 0, sizeof(CIOCPContext)); // 再放会关键代码段变量,将要释放的上下文对象添加到空闲列表的表头 pContext->Lock = cstmp; pContext->pNext = m_pFreeContextList; m_pFreeContextList = pContext; // 更新计数 m_nFreeContextCount ++; } else { ::DeleteCriticalSection(&pContext->Lock); ::HeapFree(::GetProcessHeap(), 0, pContext); } ::LeaveCriticalSection(&m_FreeContextListLock); } void CIOCPServer::FreeBuffers() { // 遍历m_pFreeBufferList空闲列表,释放缓冲区池内存 ::EnterCriticalSection(&m_FreeBufferListLock); CIOCPBuffer *pFreeBuffer = m_pFreeBufferList; CIOCPBuffer *pNextBuffer; while(pFreeBuffer != NULL) { pNextBuffer = pFreeBuffer->pNext; if(!::HeapFree(::GetProcessHeap(), 0, pFreeBuffer)) { #ifdef _DEBUG ::OutputDebugString(" FreeBuffers释放内存出错!"); #endif // _DEBUG break; } pFreeBuffer = pNextBuffer; } m_pFreeBufferList = NULL; m_nFreeBufferCount = 0; ::LeaveCriticalSection(&m_FreeBufferListLock); } void CIOCPServer::FreeContexts() { // 遍历m_pFreeContextList空闲列表,释放缓冲区池内存 ::EnterCriticalSection(&m_FreeContextListLock); CIOCPContext *pFreeContext = m_pFreeContextList; CIOCPContext *pNextContext; while(pFreeContext != NULL) { pNextContext = pFreeContext->pNext; ::DeleteCriticalSection(&pFreeContext->Lock); if(!::HeapFree(::GetProcessHeap(), 0, pFreeContext)) { #ifdef _DEBUG ::OutputDebugString(" FreeBuffers释放内存出错!"); #endif // _DEBUG break; } pFreeContext = pNextContext; } m_pFreeContextList = NULL; m_nFreeContextCount = 0; ::LeaveCriticalSection(&m_FreeContextListLock); } BOOL CIOCPServer::AddAConnection(CIOCPContext *pContext) { // 向客户连接列表添加一个CIOCPContext对象 ::EnterCriticalSection(&m_ConnectionListLock); if(m_nCurrentConnection <= m_nMaxConnections) { // 添加到表头 pContext->pNext = m_pConnectionList; m_pConnectionList = pContext; // 更新计数 m_nCurrentConnection ++; ::LeaveCriticalSection(&m_ConnectionListLock); return TRUE; } ::LeaveCriticalSection(&m_ConnectionListLock); return FALSE; } void CIOCPServer::CloseAConnection(CIOCPContext *pContext) { // 首先从列表中移除要关闭的连接 ::EnterCriticalSection(&m_ConnectionListLock); CIOCPContext* pTest = m_pConnectionList; if(pTest == pContext) { m_pConnectionList = pContext->pNext; m_nCurrentConnection --; } else { while(pTest != NULL && pTest->pNext != pContext) pTest = pTest->pNext; if(pTest != NULL) { pTest->pNext = pContext->pNext; m_nCurrentConnection --; } } ::LeaveCriticalSection(&m_ConnectionListLock); // 然后关闭客户套节字 ::EnterCriticalSection(&pContext->Lock); if(pContext->s != INVALID_SOCKET) { ::closesocket(pContext->s); pContext->s = INVALID_SOCKET; } pContext->bClosing = TRUE; ::LeaveCriticalSection(&pContext->Lock); } void CIOCPServer::CloseAllConnections() { // 遍历整个连接列表,关闭所有的客户套节字 ::EnterCriticalSection(&m_ConnectionListLock); CIOCPContext *pContext = m_pConnectionList; while(pContext != NULL) { ::EnterCriticalSection(&pContext->Lock); if(pContext->s != INVALID_SOCKET) { ::closesocket(pContext->s); pContext->s = INVALID_SOCKET; } pContext->bClosing = TRUE; ::LeaveCriticalSection(&pContext->Lock); pContext = pContext->pNext; } m_pConnectionList = NULL; m_nCurrentConnection = 0; ::LeaveCriticalSection(&m_ConnectionListLock); } BOOL CIOCPServer::InsertPendingAccept(CIOCPBuffer *pBuffer) { // 将一个I/O缓冲区对象插入到m_pPendingAccepts表中 ::EnterCriticalSection(&m_PendingAcceptsLock); if(m_pPendingAccepts == NULL) m_pPendingAccepts = pBuffer; else { pBuffer->pNext = m_pPendingAccepts; m_pPendingAccepts = pBuffer; } m_nPendingAcceptCount ++; ::LeaveCriticalSection(&m_PendingAcceptsLock); return TRUE; } BOOL CIOCPServer::RemovePendingAccept(CIOCPBuffer *pBuffer) { BOOL bResult = FALSE; // 遍历m_pPendingAccepts表,从中移除pBuffer所指向的缓冲区对象 ::EnterCriticalSection(&m_PendingAcceptsLock); CIOCPBuffer *pTest = m_pPendingAccepts; if(pTest == pBuffer) // 如果是表头元素 { m_pPendingAccepts = pBuffer->pNext; bResult = TRUE; } else // 不是表头元素的话,就要遍历这个表来查找了 { while(pTest != NULL && pTest->pNext != pBuffer) pTest = pTest->pNext; if(pTest != NULL) { pTest->pNext = pBuffer->pNext; bResult = TRUE; } } // 更新计数 if(bResult) m_nPendingAcceptCount --; ::LeaveCriticalSection(&m_PendingAcceptsLock); return bResult; } CIOCPBuffer *CIOCPServer::GetNextReadBuffer(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { if(pBuffer != NULL) { // 如果与要读的下一个序列号相等,则读这块缓冲区 if(pBuffer->nSequenceNumber == pContext->nCurrentReadSequence) { return pBuffer; } // 如果不相等,则说明没有按顺序接收数据,将这块缓冲区保存到连接的pOutOfOrderReads列表中 // 列表中的缓冲区是按照其序列号从小到大的顺序排列的 pBuffer->pNext = NULL; CIOCPBuffer *ptr = pContext->pOutOfOrderReads; CIOCPBuffer *pPre = NULL; while(ptr != NULL) { if(pBuffer->nSequenceNumber < ptr->nSequenceNumber) break; pPre = ptr; ptr = ptr->pNext; } if(pPre == NULL) // 应该插入到表头 { pBuffer->pNext = pContext->pOutOfOrderReads; pContext->pOutOfOrderReads = pBuffer; } else // 应该插入到表的中间 { pBuffer->pNext = pPre->pNext; pPre->pNext = pBuffer->pNext; } } // 检查表头元素的序列号,如果与要读的序列号一致,就将它从表中移除,返回给用户 CIOCPBuffer *ptr = pContext->pOutOfOrderReads; if(ptr != NULL && (ptr->nSequenceNumber == pContext->nCurrentReadSequence)) { pContext->pOutOfOrderReads = ptr->pNext; return ptr; } return NULL; } BOOL CIOCPServer::PostAccept(CIOCPBuffer *pBuffer) // 在监听套节字上投递Accept请求 { pBuffer->nOperation = OP_ACCEPT; // 投递此重叠I/O DWORD dwBytes; pBuffer->sClient = ::WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED); BOOL b = m_lpfnAcceptEx(m_sListen, pBuffer->sClient, pBuffer->buff, pBuffer->nLen - ((sizeof(sockaddr_in) + 16) * 2), sizeof(sockaddr_in) + 16, sizeof(sockaddr_in) + 16, &dwBytes, &pBuffer->ol); if(!b && ::WSAGetLastError() != WSA_IO_PENDING) { return FALSE; } return TRUE; };[code]
Jeson_Yang 2013-12-24
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////////////////////////////////////////
// IOCP.h文件

#ifndef __IOCP_H__
#define __IOCP_H__

#include <winsock2.h>
#include <windows.h>
#include <Mswsock.h>

#define BUFFER_SIZE 1024*4		// I/O请求的缓冲区大小
#define MAX_THREAD	2			// I/O服务线程的数量


// 这是per-I/O数据。它包含了在套节字上处理I/O操作的必要信息
struct CIOCPBuffer
{
	WSAOVERLAPPED ol;

	SOCKET sClient;			// AcceptEx接收的客户方套节字

	char *buff;				// I/O操作使用的缓冲区
	int nLen;				// buff缓冲区(使用的)大小

	ULONG nSequenceNumber;	// 此I/O的序列号

	int nOperation;			// 操作类型
#define OP_ACCEPT	1
#define OP_WRITE	2
#define OP_READ		3

	CIOCPBuffer *pNext;
};

// 这是per-Handle数据。它包含了一个套节字的信息
struct CIOCPContext
{
	SOCKET s;						// 套节字句柄

	SOCKADDR_IN addrLocal;			// 连接的本地地址
	SOCKADDR_IN addrRemote;			// 连接的远程地址

	BOOL bClosing;					// 套节字是否关闭

	int nOutstandingRecv;			// 此套节字上抛出的重叠操作的数量
	int nOutstandingSend;


	ULONG nReadSequence;			// 安排给接收的下一个序列号
	ULONG nCurrentReadSequence;		// 当前要读的序列号
	CIOCPBuffer *pOutOfOrderReads;	// 记录没有按顺序完成的读I/O

	CRITICAL_SECTION Lock;			// 保护这个结构

	CIOCPContext *pNext;
};


class CIOCPServer   // 处理线程
{
public:
	CIOCPServer();
	~CIOCPServer();

	// 开始服务
	BOOL Start(int nPort = 4567, int nMaxConnections = 2000, 
			int nMaxFreeBuffers = 200, int nMaxFreeContexts = 100, int nInitialReads = 4);
	// 停止服务
	void Shutdown();

	// 关闭一个连接和关闭所有连接
	void CloseAConnection(CIOCPContext *pContext);
	void CloseAllConnections();	

	// 取得当前的连接数量
	ULONG GetCurrentConnection() { return m_nCurrentConnection; }

	// 向指定客户发送文本
	BOOL SendText(CIOCPContext *pContext, char *pszText, int nLen); 

protected:

	// 申请和释放缓冲区对象
	CIOCPBuffer *AllocateBuffer(int nLen);
	void ReleaseBuffer(CIOCPBuffer *pBuffer);

	// 申请和释放套节字上下文
	CIOCPContext *AllocateContext(SOCKET s);
	void ReleaseContext(CIOCPContext *pContext);

	// 释放空闲缓冲区对象列表和空闲上下文对象列表
	void FreeBuffers();
	void FreeContexts();

	// 向连接列表中添加一个连接
	BOOL AddAConnection(CIOCPContext *pContext);

	// 插入和移除未决的接受请求
	BOOL InsertPendingAccept(CIOCPBuffer *pBuffer);
	BOOL RemovePendingAccept(CIOCPBuffer *pBuffer);

	// 取得下一个要读取的
	CIOCPBuffer *GetNextReadBuffer(CIOCPContext *pContext, CIOCPBuffer *pBuffer);


	// 投递接受I/O、发送I/O、接收I/O
	BOOL PostAccept(CIOCPBuffer *pBuffer);
	BOOL PostSend(CIOCPContext *pContext, CIOCPBuffer *pBuffer);
	BOOL PostRecv(CIOCPContext *pContext, CIOCPBuffer *pBuffer);

	void HandleIO(DWORD dwKey, CIOCPBuffer *pBuffer, DWORD dwTrans, int nError);


		// 事件通知函数
	// 建立了一个新的连接
	virtual void OnConnectionEstablished(CIOCPContext *pContext, CIOCPBuffer *pBuffer);
	// 一个连接关闭
	virtual void OnConnectionClosing(CIOCPContext *pContext, CIOCPBuffer *pBuffer);
	// 在一个连接上发生了错误
	virtual void OnConnectionError(CIOCPContext *pContext, CIOCPBuffer *pBuffer, int nError);
	// 一个连接上的读操作完成
	virtual void OnReadCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer);
	// 一个连接上的写操作完成
	virtual void OnWriteCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer);

protected:

	// 记录空闲结构信息
	CIOCPBuffer *m_pFreeBufferList;
	CIOCPContext *m_pFreeContextList;
	int m_nFreeBufferCount;
	int m_nFreeContextCount;	
	CRITICAL_SECTION m_FreeBufferListLock;
	CRITICAL_SECTION m_FreeContextListLock;

	// 记录抛出的Accept请求
	CIOCPBuffer *m_pPendingAccepts;   // 抛出请求列表。
	long m_nPendingAcceptCount;
	CRITICAL_SECTION m_PendingAcceptsLock;

	// 记录连接列表
	CIOCPContext *m_pConnectionList;
	int m_nCurrentConnection;
	CRITICAL_SECTION m_ConnectionListLock;

	// 用于投递Accept请求
	HANDLE m_hAcceptEvent;
	HANDLE m_hRepostEvent;
	LONG m_nRepostCount;

	int m_nPort;				// 服务器监听的端口

	int m_nInitialAccepts;
	int m_nInitialReads;
	int m_nMaxAccepts;
	int m_nMaxSends;
	int m_nMaxFreeBuffers;
	int m_nMaxFreeContexts;
	int m_nMaxConnections;

	HANDLE m_hListenThread;			// 监听线程
	HANDLE m_hCompletion;			// 完成端口句柄
	SOCKET m_sListen;				// 监听套节字句柄
	LPFN_ACCEPTEX m_lpfnAcceptEx;	// AcceptEx函数地址
	LPFN_GETACCEPTEXSOCKADDRS m_lpfnGetAcceptExSockaddrs; // GetAcceptExSockaddrs函数地址

	BOOL m_bShutDown;		// 用于通知监听线程退出
	BOOL m_bServerStarted;	// 记录服务是否启动


private:	// 线程函数
	static DWORD WINAPI _ListenThreadProc(LPVOID lpParam);
	static DWORD WINAPI _WorkerThreadProc(LPVOID lpParam);
};


#endif // __IOCP_H__
////////////////////////////////////////////////
// iocpserver.cpp文件


// CIOCPServer类的测试程序

#include "iocp.h"
#include <stdio.h>
#include <windows.h>

class CMyServer : public CIOCPServer
{
public:

	void OnConnectionEstablished(CIOCPContext *pContext, CIOCPBuffer *pBuffer)
	{
		printf(" 接收到一个新的连接(%d): %s \n", 
					GetCurrentConnection(), ::inet_ntoa(pContext->addrRemote.sin_addr));

		SendText(pContext, pBuffer->buff, pBuffer->nLen);
	}

	void OnConnectionClosing(CIOCPContext *pContext, CIOCPBuffer *pBuffer)
	{
		printf(" 一个连接关闭! \n" );
	}

	void OnConnectionError(CIOCPContext *pContext, CIOCPBuffer *pBuffer, int nError)
	{
		printf(" 一个连接发生错误: %d \n ", nError);
	}

	void OnReadCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer)
	{
		SendText(pContext, pBuffer->buff, pBuffer->nLen);
	}
	
	void OnWriteCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer)
	{
		printf(" 数据发送成功!\n ");
	}
};

void main()
{
	CMyServer *pServer = new CMyServer;

	// 开启服务
	if(pServer->Start())
	{
		printf(" 服务器开启成功... \n");
	}
	else
	{
		printf(" 服务器开启失败!\n");
		return;
	}

	// 创建事件对象,让ServerShutdown程序能够关闭自己
	HANDLE hEvent = ::CreateEvent(NULL, FALSE, FALSE, "ShutdownEvent");
	::WaitForSingleObject(hEvent, INFINITE);
	::CloseHandle(hEvent);

	// 关闭服务
	pServer->Shutdown();
	delete pServer;

	printf(" 服务器关闭 \n ");

}
//main
hui211314ddhui 2013-12-24
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no code no happy
「已注销」 2013-12-24
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有本事能把GetQueuedCompletionStatus函数的各种返回值全部正确处理的策略和代码贴出来。这个最关键。 其他封装什么的都闲的蛋疼。

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