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class Point3d{
public:
float x;
public:
float y;
private:
float z;
};
template <class class_type, class data_type1, class data_type2>
char* access_order(data_type1 class_type::*mem1, data_type2 class_type::*mem2)
{
return mem1 > mem2 ? "True" : "False";
}
int main(int argc, const char *argv[])
{
access_order(&Point3d::x, &Point3d::y);
return 0;
}