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private final String mFragmentShader =
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D sTexture2;\n" +
"uniform sampler2D sTexture1;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture1, vTextureCoord);\n" +
"}\n";