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// GlobalHook.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <Windows.h>
#define _WIN32_WINNT 0x050
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
BOOL fEatKeystroke = FALSE;
if (nCode == HC_ACTION)
{
switch (wParam)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
PKBDLLHOOKSTRUCT p = (PKBDLLHOOKSTRUCT)lParam;
if (fEatKeystroke = (p->vkCode == 0x41)) { //redirect a to b
printf("Hello a\n");
keybd_event('B', 0, 0, 0);
keybd_event('B', 0, KEYEVENTF_KEYUP, 0);
break;
}
break;
}
}
return(fEatKeystroke ? 1 : CallNextHookEx(NULL, nCode, wParam, lParam));
}
int main()
{
// Install the low-level keyboard & mouse hooks
HHOOK hhkLowLevelKybd = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, 0, 0);
// Keep this app running until we're told to stop
MSG msg;
while (!GetMessage(&msg, NULL, NULL, NULL)) { //this while loop keeps the hook
TranslateMessage(&msg);
DispatchMessage(&msg);
}
UnhookWindowsHookEx(hhkLowLevelKybd);
return(0);
}