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//HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#pragma once
#include "cocos2d.h"
#include "Box2D\Box2D.h"
#define RATIO 48.0f
class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::CCScene* scene();
// a selector callback
void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
class cocos2d;
b2World * world;
CCSprite * Bird;//-------------------------------Error!!
CCSize screenSize;//-------------------------------Error!!
virtual void update(float dt);
private:
void addBird();
void initWorld();
};
#endif // __HELLOWORLD_SCENE_H__