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bool AppDelegate::applicationDidFinishLaunching() {
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("hehe");
director->setOpenGLView(glview);
}
/* 游戏设计大小 */
glview->setDesignResolutionSize(800, 480, ResolutionPolicy::SHOW_ALL);
//省略了一些代码
return true;
}
几种适配模式的区别,官方有个文档(中文):https://github.com/chukong/cocos-docs/blob/master/manual/framework/native/v2/graphic/multi-resolution/zh.md