andengine一个方法的奇怪问题
rczjp 2014-10-23 03:09:58 public void addSprite() {
final Scene mScene = MainActivity.this.mEngine.getScene();
Rectangle rectangle = new Rectangle(10, 10, 30, 30, mEngine.getVertexBufferObjectManager());
mScene.attachChild(rectangle);
}
public Scene onCreateScene() {
final Scene scene = new Scene();
addSprite();//这样的话就是错误的,为什么?
下面这样就正常,为什么?
Rectangle rectangle = new Rectangle(10, 10, 30, 30, mEngine.getVertexBufferObjectManager());
scene.attachChild(rectangle);
return scene;
}