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public class Entity1 {
public string Name { get; set; }
}
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
protected T _entity;
public virtual void fun1(T entity)
{
_entity = entity;
}
public virtual void fun2(T entity, string str) { }
}
public class class1 : parent<Entity1>
{
public void TestFunc()
{
Console.Write(_entity.Name);
}
public override void fun1(Entity1 entity)
{
entity.Name = "";
base.fun1(entity);
}
}
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
public class Entity1 {
public string Name { get; set; }
}
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
protected T _entity;
public virtual void fun1(T entity)
{
_entity = entity;
}
public virtual void fun2(T entity, string str) { }
}
public class class1 : parent<Entity1>
{
public override void fun1(Entity1 entity)
{
entity.Name = "";
base.fun1(entity);
}
}
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
public class Entity1 { }
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
public void fun1<T>(T entity) { }
public void fun2<T>(T entity, string str) { }
}
public class class1 : parent<Entity1> { }
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
public class Entity1{}
public class Entity2 { }
public class Entity3 { }
public class parent<T>
{
public void fun1<T>(Entity1 entity){}
public void fun2<T>(Entity1 entity, string str){}
}
public class class1 : parent<Entity1>{}
public class class2 : parent<Entity2> { }
public class class3 : parent<Entity3> { }
public class BaseClass<T>
{
public void Fun1<T>(T entity){}
public void Fun2<T>(T entity,string str){}
}