error LNK2001: unresolved external symbol "public: __thiscall CServerDlg::CServe
小妹为了交编程的作业绞尽脑汁,可是对编程一窍不通啊,基于SOCKET的TCP编程,现在好不容易搞出了一个程序,可是还有一个错误!!
Server.obj : error LNK2001: unresolved external symbol "public: __thiscall CServerDlg::CServerDlg(class CWnd *)" (??0CServerDlg@@QAE@PAVCWnd@@@Z)
Debug/Server.exe : fatal error LNK1120: 1 unresolved externals
执行 link.exe 时出错.
Server.exe - 1 error(s), 0 warning(s)
MFC AppWizard【exe】格式的,在百度知道上很多人说没有函数的实现,可是我不会写啊!求各路大神帮我解决一下,我可以把代码发给你们!只求助新手小妹解决困难啊!拜谢!
这个是服务器端 Sever.cpp,帮忙看看吧,快哭了
// Server.cpp : Defines the class behaviors for the application.
//
#include "StdAfx.h"
#include "Server.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerApp
BEGIN_MESSAGE_MAP(CServerApp, CWinApp)
//{{AFX_MSG_MAP(CServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerApp construction
CServerApp::CServerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CServerApp object
CServerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CServerApp initialization
BOOL CServerApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CServerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}