你是VC6.0吗 stackoverflow上有人讨论过
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VC6 was non-compliant by default in this regard. VC6's new returned 0 (or NULL).
Here's Microsoft's KB Article on this issue along with their suggested workaround using a custom new handler:
Operator new does not throw a bad_alloc exception on failure in Visual C++
If you have old code that was written for VC6 behavior, you can get that same behavior with newer MSVC compilers (something like 7.0 and later) by linking in a object file named nothrownew.obj. There's actually a fairly complicated set of rules in the 7.0 and 7.1 compilers (VS2002 and VS2003) to determine whether they defaulted to non-throwing or throwing new.
It seems that MS cleaned this up in 8.0 (VS2005)—now it always defaults to a throwing new unless you specifically link to nothrownew.obj.
Note that you can specify that you want new to return 0 instead of throwing std::bad_alloc using the std::nothrow parameter:
SomeType *p = new(std::nothrow) SomeType;
This appears to work in VC6, so it could be a way to more or less mechanically fix the code to work the same with all compilers so you don't have to rework existing error handling.