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/**
功 能:index页面主要js代码
创建者:goodnew
日 期:2015.02.09
*/
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, scene, material, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
// set the camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(100, 200, 400);
// scene
scene = new THREE.Scene();
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ){
console.log( item, loaded, total );
};
var texture = new THREE.Texture();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
// model
var loader = new THREE.OBJMTLLoader();
loader.load( 'obj/02/02.obj', 'obj/02/02.mtl', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
//child.material.map = texture;
}
} );
object.position.x = 0;
object.position.y = 0;
object.position.z = 0;
object.scale.x = 0.5;
object.scale.y = 0.5;
object.scale.z = 0.5;
scene.add( object );
}, onProgress, onError );
// add subtle ambient lighting
var ambiColor = "#1c1c1c";
var ambientLight = new THREE.AmbientLight(ambiColor);
scene.add(ambientLight);
light = new THREE.DirectionalLight( 0xdfebff, 1.75 );
light.position.set( 50, 200, 100 );
light.position.multiplyScalar( 1.3 );
light.castShadow = true;
//light.shadowCameraVisible = true;
light.shadowMapWidth = 1024;
light.shadowMapHeight = 1024;
var d = 300;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 1000;
light.shadowDarkness = 0.5;
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor(0xEEEEEE);
container.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}