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#include "GameLayer.h"
#include "defines.h"
GameLayer::GameLayer()
{
#if 1
CCTMXTiledMap* map = CCTMXTiledMap::create("TileMaps/orthogonal-test1.tmx");
addChild(map, 0, 1);
CCSize CC_UNUSED s = map->getContentSize();
CCLOG("ContentSize: %f, %f", s.width,s.height);
CCArray* pChildrenArray = map->getChildren();
CCSpriteBatchNode* child = NULL;
CCObject* pObject = NULL;
CCARRAY_FOREACH(pChildrenArray, pObject)
{
child = (CCSpriteBatchNode*)pObject;
if(!child)
break;
child->getTexture()->setAntiAliasTexParameters();
}
map->runAction( CCScaleBy::create(2, 0.5f) ) ;
#endif
CCSprite* sprite = CCSprite::create("HelloWorld.png");
sprite->setPosition(CENTER);
addChild(sprite, 2);
init();
}
bool GameLayer::init()
{
if (!CCLayer::init())
{
return false;
}
return true;
}
#ifndef __GAMELAYER_H__
#define __GAMELAYER_H__
#include "cocos2d.h"
USING_NS_CC;
class GameLayer : public CCLayer
{
public:
GameLayer();
virtual bool init();
//CREATE_FUNC(GameLayer);
};
#endif