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glewinit();
glGenBuffersARB(2, pboIds);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[0]);glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[1]);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
static int index = 0;
int nextIndex = 0;
index = (index + 1) % 2;
nextIndex = (index + 1) % 2;
glBindTexture(GL_TEXTURE_2D, textureId);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT,
GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_DRAW_ARB);
GLubyte* ptr = (GLubyte*)glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
if(ptr){
*******//getedata();
}
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, IMAGE_WIDTH, IMAGE_HEIGHT, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, (GLvoid*)imageData);
glBindTexture(GL_TEXTURE_2D, 0);