[OpenGL]求真正的Nehe SDK!!!!

yxlovemoney 2015-07-25 09:07:56
如题想要之前网上流传的 “Nehe的OpenGL中文教程” 里面提供过的 Nehe的SDK。
就是这个

如果连翻译者提供的Nehe教程框架也提供一下就更好了。

现在网上下到的都是这个不知什么鬼的SDK,连NeheSDK.lib文件都没有(也许是我不会用,是这样的话希望能教教我)


真正版本的应该是这个目录的才对啊。

所以求知道的能提供一下。
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幻夢之葉 2015-07-26
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学OpenGL使用官方SDK不好些?!
赵4老师 2015-07-25
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NeHe SDK v1.10 This is a small Software Development Kit which covers a number of the tutorials written by Jeff Molofee(NeHe) into a fairly unified framework that should allow the construction of simple graphical games. There are nine example executables(in the bin directory) showing off the capabilities of the SDK. They are: Example 1: A simple rotating box and pyramid Example 2: Text using OpenGL routines Example 3: 3d Text using OpenGL routines Example 4: Rotating box and pyramid showing frame counter Example 5: Particle engine and billboard demonstration Example 6: Rotating cube using multitexturing Example 7: MD2 animation and milkshape object rendering demo Example 8: Video texturing Example 9: Built in shapes and display list demonstration Example 10: Simple fog demonstration Example 11: Environment mapping demonstration Example 12: Scissor test and 2d demos Required specification: IBM compatible PC Pentium 300 (although it may work with less) with 64MB RAM OpenGL compatible graphics card with latest drivers. Note: Some older cards, such as Voodoos and the early ATIs do not have drivers which appear to be completely compatible. Use these at your own risk. Any card problems reported are in bugs.txt Microsoft Visual Studio 6 for recompilation and development, although there should be no reason why it couldn't be compiled on Borland with a few changes. MinGW gcc however has no support for IPicture at the time of writing, so porting it might be a little more complex. License: If you use this software you agree to be bound by the licence in the license.txt file. Known Bugs: See bugs.txt Acknowledgments: See thanks.txt Development with this SDK: The simplest way to get to grips with this SDK is to read through the example files, then throught the library header files.

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