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connect(timeline, SIGNAL(finished()), this , SLOT(endAnimation()));
Q_INTERFACES(QGraphicsScene);
#ifndef GAMESCENE_H
#define GAMESCENE_H
#include <QGraphicsScene>
#include <QSize>
#include <QGraphicsView>
#include <QString>
#include <QGraphicsRectItem>
#include <QGraphicsTextItem>
#include <QList>
#include <QPropertyAnimation>
#include <QGraphicsItemAnimation>
#include <QTime>
#include <QTimeLine>
#include <QApplication>
#include <QObject>
class GameScene :public QObject, public QGraphicsScene
{
Q_OBJECT
Q_INTERFACES(QGraphicsScene)
public:
void *****()
private:
*****
private slots:
void endAnimation();
};
#endif // GAMESCENE_H