希望指点一下
java疯狂讲义中的一段代码,不知道哪里出错,希望给予指教
package time;
/*
*2015年12月11日12:48:38
*简单的弹球游戏
*/
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.management.timer.Timer;
public class Hello{
private Frame f = new Frame("弹球游戏");
//桌面的宽度
private final int TABLE_WIDTH = 300;
//桌面的高度
private final int TABLE_HEIGHT = 400;
//球拍的垂直位置
private final int RACKET_Y = 340;
//球拍的高度和宽度
private final int RACKET_HEIGHT = 20;
private final int RACKET_WIDTH = 60;
//小球的大小
private final int BALL_SIZE = 16;
Random rand = new Random();
//小球的纵向运行速度
private int ySpeed = 10;
//返回一个-0.5~0.5的比率,用于控制小球的运行方向
private double xyRate = rand.nextDouble() - 0.5;
//小球横向运行速度
private int xSpeed = (int)(ySpeed * xyRate * 2);
//ballX和ballY代表小球的坐标
private int ballX = rand.nextInt(200) + 20;
private int ballY = rand.nextInt(10) + 20;
//racketX代表球拍的水平位置
private int racketX = rand.nextInt(200);
private MyCanvas tableArea = new MyCanvas();
Timer timer;
//游戏是否结束的标志
private boolean isLose = false;
public void init(){
//设置时候结束标志
tableArea.setPreferredSize(new Dimension(TABLE_WIDTH , TABLE_HEIGHT));
f.add(tableArea);
//定义键盘监听器
KeyAdapter keyProcessor = new KeyAdapter(){
public void keyPressed(KeyEvent ke){
//按下向左向右键时,球拍水平坐标分别减小
if(ke.getKeyCode() == KeyEvent.VK_LEFT){
if(racketX > 0)
racketX -= 10;
}
if(ke.getKeyCode() == KeyEvent.VK_RIGHT){
if(racketX < TABLE_WIDTH - RACKET_WIDTH){
racketX += 10;
}
}
}
};
//为窗口和tableArea对象分别添加键盘监听器
f.addKeyListener(keyProcessor);
tableArea.addKeyListener(keyProcessor);
//定义每0.1秒执行一次事件监听器
ActionListener taskPerformer = evt ->{//有警告
//如果小球碰到左边边框
if(ballX <= 0 || ballX >= TABLE_WIDTH - BALL_SIZE){
xSpeed -= xSpeed;
}
//如果小球位置超出球拍位置,且横向不在球拍范围内,游戏结束
if(ballY >= RACKET_Y - BALL_SIZE && (ballX > racketX || ballX > racketX + RACKET_WIDTH)){
timer.stop();
//设置游戏是否结束的标志为true
isLose = true;
tableArea.repaint();
}
//如果小球微乳球拍之内,且到达球拍的位置,小球反弹
else if(ballY <= 0 || (ballY >= RACKET_Y - BALL_SIZE && ballX > racketX && ballX <= racketX + RACKET_WIDTH) ){
ySpeed = -ySpeed;
}
//小球坐标增加
ballY += ySpeed;
ballX += xSpeed;
tableArea.repaint();
}; timer = new Timer(100 , taskPerformer);//这里显示出错错误
timer.start();
f.pack();
f.setVisible(true);
}
public static void main(String[] args){
new Hello().init();
}
class MyCanvas extends Canvas{
/**
*
*/
private static final long serialVersionUID = 7722503883650048572L;
//重写Canvas的paint()方法,实现绘画
public void paint(Graphics g){
//如果游戏结束
if(isLose){
g.setColor(new Color(255 , 0 , 0));
g.setFont(new Font("Times" , Font.BOLD, 30));
g.drawString("游戏以结束" , 50, 200);
}
//如果游戏还未结束
else{
//设置颜色,并绘制小球
g.setColor(new Color(240 , 240 , 80));
g.fillOval(ballX , ballY , BALL_SIZE , BALL_SIZE);
//设置颜色并绘制球拍
g.setColor(new Color(80 , 80, 200));
g.fillRect(racketX , RACKET_Y , RACKET_WIDTH , RACKET_HEIGHT);
}
}
}
}