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//扫雷初级
//9*9,9个雷
//2016.2.12
//朔北冥
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<graphics.h>
/****************************使用到的数据类型**************************/
int Array[9][9]={0}; //地图数据记录数组,记录横纵坐标;
POINT Array2[9]; //位置记录数组,记录地雷
int Judge; //判断变量,记录及找出的地雷
bool flag=true; //判断标示,记录是否踩到地雷
bool flag1=true; //空白区域的判断,
/*****************************函数声明*****************************/
void InitGraph(); //初始化图形
void InitData(); //初始化扫雷的记录数据
void Statistics(POINT *cp); //扫雷数据统计
void MouseMessageDeal(); //鼠标信息处理
void BlankDeal(int x,int y); //无数据区域的处理
void Mine(int x,int y); //地雷区域的处理
void MineCountDeal(int x,int y,int n); //地雷数量记录区域的处理
void RightButtonDeal(int x,int y,int n); //鼠标右击的处理
void WinFinish(); //胜利时的结束界面
void FailFinish(); //失败时的结束界面
void Game(); //扫雷游戏
/****************函数定义*************************/
//初始化界面;
void InitGraph()
{
//init the graph;
initgraph(225,225);
setbkcolor(RED);
cleardevice();
int i=0,j=0;
IMAGE img;
loadimage(&img,"res\\blank.bmp");
for(i=0;i<9;i++)
for(j=0;j<9;j++)
putimage(i*25,j*25,&img);
}//InitGraph;
//初始化数据,生成地雷位置
void InitData()
{
int i=0;
int x=0,y=0;
for(i=0;i<9;)
{
x=rand()%9;
y=rand()%9;
if(Array[x][y]==0)
{
Array[x][y]=9;
i++;
Array2[i].x=x;
Array2[i].y=y;
}
}
getch();
}
//统计并地雷数量
void Statistics()
{
int i=0;
int x=0,y=0;
for(i=0;i<9;i++)
{
for(x=Array2[i].x-1;x<=Array2[i].x;x++)
for(y=Array2[i].y-1;y<=Array2[i].y;y++)
Array[x][y]++;
Array[x][y]=9;
}
}
//处理鼠标信息
void MoseMessageDeal()
{
MOUSEMSG m;
int x=0,y=0;
while(Judge!=9&&flag==true)
{
m=GetMouseMsg();
if(m.uMsg== WM_LBUTTONDOWN)
{
x=m.x/25;y=m.y/25;
if(Array[x][y]<10)
{
switch(Array[x][y])
{
case 0:BlankDeal(x,y);break;
case 9:Mine(x,y);break;
default:MineCountDeal(x,y,Array[x][y]);
}
}
}
if(m.uMsg==WM_RBUTTONDOWN)
{
RightButtonDeal(x,y,Array[x][y]);
}
}
if(Judge==9)
WinFinish();
else
FailFinish();
}
//无雷区域处理函数
void BlankDeal(int x,int y)
{
if(flag1==false)
{
return ;
}
IMAGE img;
loadimage(&img,"res//0.bmp");
putimage(x,y,&img);
x=0;y=0;
for(x=0;x<9;x++)
{
for(y=0;y<9;y++)
{
if(Array[x][y]==0)
putimage(x,y,&img);
}
}
flag1=false;
}
//地雷区域处理
void Mine(int x,int y)
{
IMAGE img;
loadimage(&img,"res//blood.bmp");
putimage(x,y,&img);
flag=false;
}
//地雷计数区域处理
void MineCountDeal(int x,int y,int n)
{
IMAGE img;
switch(n)
{
case 1:loadimage(&img,"res//1.bmp");
case 2:loadimage(&img,"res//2.bmp");
case 3:loadimage(&img,"res//3.bmp");
case 4:loadimage(&img,"res//4.bmp");
case 5:loadimage(&img,"res//5.bmp");
case 6:loadimage(&img,"res//6.bmp");
case 7:loadimage(&img,"res//7.bmp");
case 8:loadimage(&img,"res//8.bmp");
}
putimage(x,y,&img);
}
//鼠标右击处理函数
//通过价格Array数组中的数据加十循环实现标示,问号,及回到隐藏状态
void RightButtonDeal(int x,int y,int n)
{
IMAGE img;
if(n>=0&&n<=9)
{
if(n==9) Judge++;
n+=10;
loadimage(&img,"res//flag.bmp");
}
if(n>=10&&n<=19)
{
if(n==19) Judge--;
n+=10;
loadimage(&img,"res//ask.bmp");
}
if(n<=29&&n>=20)
{
n-=20;
loadimage(&img,"res//blank.bmp");
}
putimage(x,y,&img);
Array[x][y]=n;
}
//扫雷成功
void WinFinish()
{
outtextxy(100,80,"game over");
outtextxy(100,100,"you are win");
}
void FailFinish()
{
outtextxy(100,80,"game over");
outtextxy(100,100,"you are fail");
}
void Game()
{
InitGraph();
InitData();
Statistics();
MouseMessageDeal();
}
void main()
{
Game();
}
//循环向a函数每次发送200个字节长度(这个是固定的)的buffer,
//a函数中需要将循环传进来的buffer,组成240字节(也是固定的)的新buffer进行处理,
//在处理的时候每次从新buffer中取两个字节打印
#ifdef WIN32
#pragma warning(disable:4996)
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
#include <windows.h>
#include <process.h>
#include <io.h>
#define MYVOID void
#define vsnprintf _vsnprintf
#else
#include <unistd.h>
#include <sys/time.h>
#include <pthread.h>
#define CRITICAL_SECTION pthread_mutex_t
#define MYVOID void *
#endif
//Log{
#define MAXLOGSIZE 20000000
#define MAXLINSIZE 16000
#include <time.h>
#include <sys/timeb.h>
#include <stdarg.h>
char logfilename1[]="MyLog1.log";
char logfilename2[]="MyLog2.log";
static char logstr[MAXLINSIZE+1];
char datestr[16];
char timestr[16];
char mss[4];
CRITICAL_SECTION cs_log;
FILE *flog;
#ifdef WIN32
void Lock(CRITICAL_SECTION *l) {
EnterCriticalSection(l);
}
void Unlock(CRITICAL_SECTION *l) {
LeaveCriticalSection(l);
}
void sleep_ms(int ms) {
Sleep(ms);
}
#else
void Lock(CRITICAL_SECTION *l) {
pthread_mutex_lock(l);
}
void Unlock(CRITICAL_SECTION *l) {
pthread_mutex_unlock(l);
}
void sleep_ms(int ms) {
usleep(ms*1000);
}
#endif
void LogV(const char *pszFmt,va_list argp) {
struct tm *now;
struct timeb tb;
if (NULL==pszFmt||0==pszFmt[0]) return;
vsnprintf(logstr,MAXLINSIZE,pszFmt,argp);
ftime(&tb);
now=localtime(&tb.time);
sprintf(datestr,"%04d-%02d-%02d",now->tm_year+1900,now->tm_mon+1,now->tm_mday);
sprintf(timestr,"%02d:%02d:%02d",now->tm_hour ,now->tm_min ,now->tm_sec );
sprintf(mss,"%03d",tb.millitm);
printf("%s %s.%s %s",datestr,timestr,mss,logstr);
flog=fopen(logfilename1,"a");
if (NULL!=flog) {
fprintf(flog,"%s %s.%s %s",datestr,timestr,mss,logstr);
if (ftell(flog)>MAXLOGSIZE) {
fclose(flog);
if (rename(logfilename1,logfilename2)) {
remove(logfilename2);
rename(logfilename1,logfilename2);
}
} else {
fclose(flog);
}
}
}
void Log(const char *pszFmt,...) {
va_list argp;
Lock(&cs_log);
va_start(argp,pszFmt);
LogV(pszFmt,argp);
va_end(argp);
Unlock(&cs_log);
}
//Log}
#define ASIZE 200
#define BSIZE 240
#define CSIZE 2
char Abuf[ASIZE];
char Cbuf[CSIZE];
CRITICAL_SECTION cs_HEX ;
CRITICAL_SECTION cs_BBB ;
struct FIFO_BUFFER {
int head;
int tail;
int size;
char data[BSIZE];
} BBB;
int No_Loop=0;
void HexDump(int cn,char *buf,int len) {
int i,j,k;
char binstr[80];
Lock(&cs_HEX);
for (i=0;i<len;i++) {
if (0==(i%16)) {
sprintf(binstr,"%03d %04x -",cn,i);
sprintf(binstr,"%s %02x",binstr,(unsigned char)buf[i]);
} else if (15==(i%16)) {
sprintf(binstr,"%s %02x",binstr,(unsigned char)buf[i]);
sprintf(binstr,"%s ",binstr);
for (j=i-15;j<=i;j++) {
sprintf(binstr,"%s%c",binstr,('!'<buf[j]&&buf[j]<='~')?buf[j]:'.');
}
Log("%s\n",binstr);
} else {
sprintf(binstr,"%s %02x",binstr,(unsigned char)buf[i]);
}
}
if (0!=(i%16)) {
k=16-(i%16);
for (j=0;j<k;j++) {
sprintf(binstr,"%s ",binstr);
}
sprintf(binstr,"%s ",binstr);
k=16-k;
for (j=i-k;j<i;j++) {
sprintf(binstr,"%s%c",binstr,('!'<buf[j]&&buf[j]<='~')?buf[j]:'.');
}
Log("%s\n",binstr);
}
Unlock(&cs_HEX);
}
int GetFromRBuf(int cn,CRITICAL_SECTION *cs,FIFO_BUFFER *fbuf,char *buf,int len) {
int lent,len1,len2;
lent=0;
Lock(cs);
if (fbuf->size>=len) {
lent=len;
if (fbuf->head+lent>BSIZE) {
len1=BSIZE-fbuf->head;
memcpy(buf ,fbuf->data+fbuf->head,len1);
len2=lent-len1;
memcpy(buf+len1,fbuf->data ,len2);
fbuf->head=len2;
} else {
memcpy(buf ,fbuf->data+fbuf->head,lent);
fbuf->head+=lent;
}
fbuf->size-=lent;
}
Unlock(cs);
return lent;
}
MYVOID thdB(void *pcn) {
char *recv_buf;
int recv_nbytes;
int cn;
int wc;
int pb;
cn=(int)pcn;
Log("%03d thdB thread begin...\n",cn);
while (1) {
sleep_ms(10);
recv_buf=(char *)Cbuf;
recv_nbytes=CSIZE;
wc=0;
while (1) {
pb=GetFromRBuf(cn,&cs_BBB,&BBB,recv_buf,recv_nbytes);
if (pb) {
Log("%03d recv %d bytes\n",cn,pb);
HexDump(cn,recv_buf,pb);
sleep_ms(1);
} else {
sleep_ms(1000);
}
if (No_Loop) break;//
wc++;
if (wc>3600) Log("%03d %d==wc>3600!\n",cn,wc);
}
if (No_Loop) break;//
}
#ifndef WIN32
pthread_exit(NULL);
#endif
}
int PutToRBuf(int cn,CRITICAL_SECTION *cs,FIFO_BUFFER *fbuf,char *buf,int len) {
int lent,len1,len2;
Lock(cs);
lent=len;
if (fbuf->size+lent>BSIZE) {
lent=BSIZE-fbuf->size;
}
if (fbuf->tail+lent>BSIZE) {
len1=BSIZE-fbuf->tail;
memcpy(fbuf->data+fbuf->tail,buf ,len1);
len2=lent-len1;
memcpy(fbuf->data ,buf+len1,len2);
fbuf->tail=len2;
} else {
memcpy(fbuf->data+fbuf->tail,buf ,lent);
fbuf->tail+=lent;
}
fbuf->size+=lent;
Unlock(cs);
return lent;
}
MYVOID thdA(void *pcn) {
char *send_buf;
int send_nbytes;
int cn;
int wc;
int a;
int pa;
cn=(int)pcn;
Log("%03d thdA thread begin...\n",cn);
a=0;
while (1) {
sleep_ms(100);
memset(Abuf,a,ASIZE);
a=(a+1)%256;
if (16==a) {No_Loop=1;break;}//去掉这句可以让程序一直循环直到按Ctrl+C或Ctrl+Break或当前目录下存在文件No_Loop
send_buf=(char *)Abuf;
send_nbytes=ASIZE;
Log("%03d sending %d bytes\n",cn,send_nbytes);
HexDump(cn,send_buf,send_nbytes);
wc=0;
while (1) {
pa=PutToRBuf(cn,&cs_BBB,&BBB,send_buf,send_nbytes);
Log("%03d sent %d bytes\n",cn,pa);
HexDump(cn,send_buf,pa);
send_buf+=pa;
send_nbytes-=pa;
if (send_nbytes<=0) break;//
sleep_ms(1000);
if (No_Loop) break;//
wc++;
if (wc>3600) Log("%03d %d==wc>3600!\n",cn,wc);
}
if (No_Loop) break;//
}
#ifndef WIN32
pthread_exit(NULL);
#endif
}
int main() {
#ifdef WIN32
InitializeCriticalSection(&cs_log);
InitializeCriticalSection(&cs_HEX );
InitializeCriticalSection(&cs_BBB );
#else
pthread_t threads[2];
int threadsN;
int rc;
pthread_mutex_init(&cs_log,NULL);
pthread_mutex_init(&cs_HEX,NULL);
pthread_mutex_init(&cs_BBB,NULL);
#endif
Log("Start===========================================================\n");
BBB.head=0;
BBB.tail=0;
BBB.size=0;
#ifdef WIN32
_beginthread((void(__cdecl *)(void *))thdA,0,(void *)1);
_beginthread((void(__cdecl *)(void *))thdB,0,(void *)2);
#else
threadsN=0;
rc=pthread_create(&(threads[threadsN++]),NULL,thdA,(void *)1);if (rc) Log("%d=pthread_create %d error!\n",rc,threadsN-1);
rc=pthread_create(&(threads[threadsN++]),NULL,thdB,(void *)2);if (rc) Log("%d=pthread_create %d error!\n",rc,threadsN-1);
#endif
if (!access("No_Loop",0)) {
remove("No_Loop");
if (!access("No_Loop",0)) {
No_Loop=1;
}
}
while (1) {
sleep_ms(1000);
if (No_Loop) break;//
if (!access("No_Loop",0)) {
No_Loop=1;
}
}
sleep_ms(3000);
Log("End=============================================================\n");
#ifdef WIN32
DeleteCriticalSection(&cs_BBB );
DeleteCriticalSection(&cs_HEX );
DeleteCriticalSection(&cs_log);
#else
pthread_mutex_destroy(&cs_BBB);
pthread_mutex_destroy(&cs_HEX);
pthread_mutex_destroy(&cs_log);
#endif
return 0;
}
//扫雷初级
//9*9,9个雷
//2016.2.12
//刘明德
//
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<graphics.h>
/****************************使用到的数据类型**************************/
int Array[9][9]={0}; //地图数据记录数组,记录横纵坐标;
POINT Array2[9]; //位置记录数组,记录地雷
int Judge1=0; //判断变量,记录标示个数
int Judge2=0; //判断变量,记录找出的地雷个数
bool flag=true; //判断标示,记录是否踩到地雷
bool flag1=true; //空白区域是否全部开启的判断
bool flag2[9][9]={false}; //记录九宫格中开启的位置,未开启为true
/*****************************函数声明*****************************/
void InitGraph(); //初始化图形
void InitData(); //初始化扫雷的记录数据
void Statistics(); //扫雷数据统计
void MouseMessageDeal(); //鼠标信息处理
void BlankDeal(int x,int y); //无数据区域的处理
void Mine(int x,int y); //地雷区域的处理
void MineCountDeal(int x,int y,int n); //地雷数量记录区域的处理
void RightButtonDeal(int x,int y,int n); //鼠标右击的处理
void WinFinish(); //胜利时的结束界面
void FailFinish(); //失败时的结束界面
void Game(); //扫雷游戏
/****************函数定义*************************/
//初始化界面;
void InitGraph()
{
//init the graph;
initgraph(225,225);
setbkcolor(BLACK);
cleardevice();
int i=0,j=0;
IMAGE img;
loadimage(&img,"res\\blank.bmp");
for(i=0;i<9;i++)
for(j=0;j<9;j++)
putimage(i*25,j*25,&img);
}//InitGraph;
//初始化数据,生成地雷位置,记录数字标示(标志附近地雷个数)
void InitData()
{
int i=0;
int x=0,y=0;
for(i=0;i<9;)
{
x=rand()%9;
y=rand()%9;
if(Array[x][y]==0)
{
Array2[i].x=x;
Array2[i].y=y;
Array[x][y]=9;
i++;
}
}
Statistics();
}
//统计并地雷数量
void Statistics()
{
int i=0;
int x=0,y=0;
for(i=0;i<9;i++)
{
for(x=Array2[i].x-1;x<=Array2[i].x+1;x++)
for(y=Array2[i].y-1;y<=Array2[i].y+1;y++)
Array[x][y]++;
}
for(i=0;i<9;i++)
{
x=Array2[i].x;y=Array2[i].y;
Array[x][y]=9;
}
}
//处理鼠标信息
void MouseMessageDeal()
{
MOUSEMSG m;
int x=0,y=0;
while(Judge2!=9&&flag==true) //通过Judge2判断是否找完所有的,flag判断是否踩到地雷
{
m=GetMouseMsg();
x=m.x/25;y=m.y/25;
if(m.uMsg== WM_LBUTTONDOWN)
{
if(Array[x][y]<10||(Array[x][y]>=20&&Array[x][y]<=29))
{
switch(Array[x][y])
{
case 0:BlankDeal(x,y);break;
case 20:BlankDeal(x,y);break;
case 9:Mine(x,y);break;
case 29:Mine(x,y);break;
default:MineCountDeal(x,y,Array[x][y]);
}
}
}
if(m.uMsg==WM_RBUTTONDOWN)
if(Judge1<9)
if(flag2[x][y]==false)
RightButtonDeal(x,y,Array[x][y]);
}
if(Judge2==9)
WinFinish();
if(flag==false)
FailFinish();
}
//无雷区域处理函数
//遍历查早将所有无雷区域及无数字标示区域掀开
void BlankDeal(int x,int y)
{
if(flag1==false) //判断无类区域是否已经掀开
{
return ;
}
IMAGE img;
loadimage(&img,"res//0.bmp");
putimage(x*25,y*25,&img);flag2[x][y]=true;
x=0;y=0;
for(x=0;x<9;x++)
{
for(y=0;y<9;y++)
{
if(Array[x][y]==0)
{
putimage(x*25,y*25,&img);
flag2[x][y]=false;
}
}
flag1=true;
}
}
//地雷区域处理
void Mine(int x,int y)
{
IMAGE img;
loadimage(&img,"res//blood.bmp");
putimage(x*25,y*25,&img);
flag=false;
getch();
}
//地雷计数区域处理
//通过Array[][]输出图像表示附近地雷数量
void MineCountDeal(int x,int y,int n)
{
IMAGE img;
if(n<10)
switch(n)
{
case 1:loadimage(&img,"res//1.bmp");break;
case 2:loadimage(&img,"res//2.bmp");break;
case 3:loadimage(&img,"res//3.bmp");break;
case 4:loadimage(&img,"res//4.bmp");break;
case 5:loadimage(&img,"res//5.bmp");break;
case 6:loadimage(&img,"res//6.bmp");break;
case 7:loadimage(&img,"res//7.bmp");break;
case 8:loadimage(&img,"res//8.bmp");break;
}
if(n>10&&n<=19)
switch(n-10)
{
case 1:loadimage(&img,"res//1.bmp");break;
case 2:loadimage(&img,"res//2.bmp");break;
case 3:loadimage(&img,"res//3.bmp");break;
case 4:loadimage(&img,"res//4.bmp");break;
case 5:loadimage(&img,"res//5.bmp");break;
case 6:loadimage(&img,"res//6.bmp");break;
case 7:loadimage(&img,"res//7.bmp");break;
case 8:loadimage(&img,"res//8.bmp");break;
}
putimage(x*25,y*25,&img);
flag2[x][y]=true;
}
//鼠标右击处理函数
//通过价格Array数组中的数据加十循环实现标示,问号,及回到隐藏状态
void RightButtonDeal(int x,int y,int n)
{
IMAGE img;
if(n>=0&&n<=9)
{
Judge1++;
if(n==9) Judge2++;
n+=10;
loadimage(&img,"res//flag.bmp");
}
if(n>=10&&n<=19)
{
Judge1--;
if(n==19) Judge2--;
n+=10;
loadimage(&img,"res//ask.bmp");
}
if(n>=20&&n<=29)
{
n-=20;
loadimage(&img,"res//blank.bmp");
}
putimage(x*25,y*25,&img);
Array[x][y]=n;
}
//扫雷成功
void WinFinish()
{
cleardevice();
outtextxy(80,80,"game over");
outtextxy(70,100,"you are win");
closegraph();
}
void FailFinish()
{
cleardevice();
outtextxy(80,80,"game over");
outtextxy(70,100,"you are fail");
getch();
closegraph();
}
void Game()
{
InitData();
InitGraph();
MouseMessageDeal();
}
int main()
{
Game();
return 0;
}
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<graphics.h>
/****************************使用到的数据类型**************************/
int Array[9][9]={0}; //地图数据记录数组,记录横纵坐标;
POINT Array2[9]; //位置记录数组,记录地雷
int Judge=0; //判断变量,记录及找出的地雷
bool flag=true; //判断标示,记录是否踩到地雷
bool flag1=true; //空白区域的判断,
/*****************************函数声明*****************************/
void InitGraph(); //初始化图形
void InitData(); //初始化扫雷的记录数据
void Statistics(); //扫雷数据统计
void MouseMessageDeal(); //鼠标信息处理
void BlankDeal(int x,int y); //无数据区域的处理
void Mine(int x,int y); //地雷区域的处理
void MineCountDeal(int x,int y,int n); //地雷数量记录区域的处理
void RightButtonDeal(int x,int y,int n); //鼠标右击的处理
void WinFinish(); //胜利时的结束界面
void FailFinish(); //失败时的结束界面
void Game(); //扫雷游戏
//初始化数据,生成地雷位置
void InitData()
{
int i=0;
int x=0,y=0;
for(i=0;i<9;)
{
x=rand()%9;
y=rand()%9;
if(Array[x][y]==0)
{
Array[x][y]=9;
i++;
Array2[i].x=x;
Array2[i].y=y;
}
}
//Statistics();
}
//统计并地雷数量
void Statistics()
{
int i=0;
int x=0,y=0;
for(i=0;i<9;i++)
{
for(x=Array2[i].x-1;x<=Array2[i].x+1;x++)
for(y=Array2[i].y-1;y<=Array2[i].y+1;y++)
Array[x][y]++;
}
for(i=0;i<9;i++)
{
x=Array2[i].x;y=Array2[i].y;
Array[x][y]=9;
}
}
void main()
{
InitData();
int i=0,j=0;
for(i=0;i<9;i++)
{
for(j=0;j<9;j++)
{
printf("%5d",Array[i][j]);
}
printf("\n");
}
}