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Unity3d OnHover 为什么在点击抬起的时候会触发
本雍
2016-04-14 03:04:16
void OnHover(bool isHover)
{
if (isHover)
{
print("进入");
}
else
{
print("退出");
}
}
在点击抬起的时候会打印 “进入” ,不知道是不是bug。
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Unity3d OnHover 为什么在点击抬起的时候会触发
void OnHover(bool isHover) { if (isHover) { print("进入"); } else { print("退出"); } } 在点击抬起的时候会打印 “进入” ,不知道是不是bug。
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cchvsgame
2016-05-28
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不是,理解正确就行
translate_on
hover
:Google Chrome翻译扩展
简直是最好的Google Chrome翻译扩展程序-https: 现在也在Firefox上: : 运行本地版本 您将需要一个终端和NodeJ。 然后克隆/下载该存储库。 在项目目录中,安装依赖项(在终端中运行): npm install -g yarn yarn install 然后构建: TRACKING_ID=1234 yarn build 其中TRACKING_ID是一些Google Analitycs跟踪ID。 现在,您可以“加载解压” ./dist文件夹。 发展 除上述内容外,还有yarn dev 。 只要运行, dist就
会
随着代码更改而保持更新。
NGUI Next-Gen UI 3.0.7 f1.unitypackage
- NEW: Created a new layout system. All widgets and panels can now anchor to each other, the screen, and even 3D game objects. - NEW: You can now create resizable scroll views and anchor them to UI elements. - NEW: Re-created the Anchor Example to use the new anchoring system. - NEW: Updated all controls to use the new anchoring system. - NEW: You can now specify an explicit Render Queue on each panel. - NEW: Improved the Text List's functionality, adding support for touch interaction and having a scroll bar. - NEW: Recreated the Chat Window example -- it now features a resizable chat window. - NEW: Recreated the Drag & Drop example, adding two scroll views resized with screen height, and the ability to move items from one to the other. - NEW: Holding CTRL will now show the dimensions of the selected widget in the scene view. - NEW: Resizing the widget now automatically displays width and height guides in the scene view. - NEW: Selected anchored widgets and panels now show the calculated distance in the scene view. - NEW: Widget alpha is now fully cumulative (parents affect children). - NEW: UIDragObject script now ensures that the dragged object remains pixel-perfect. - NEW: UIDragObject script now can restrict the widget from being dragged off-screen. - NEW: Added a script that makes it possible to resize a widget by dragging on its corner or side. - NEW: UICamera.currentScheme tells you the current control scheme -- mouse, touch, or controller. - NEW: Button scripts have been modified to use the new OnDragOver/Out events - NEW: Added an option to the widget anchor to hide itself if it's off-screen. - NEW: Drag Object script now lets you specify an explicit bounds rectangle and has an improved inspector. - NEW: Added a button to UIButtonColor that can automatically replace it with a UIButton. - NEW: Added the ability to copy/paste all values of the sprites and labels via right-click on the component. - NEW: Added a "next page threshold" value to UICenterOnChild for when you want to swipe to move to the next page. - NEW: If the mouse events are off and touch events are on, NGUI will now fake touches using the mouse in the editor. - FIX: Changing panel depth in inspector will now reflect the change correctly. - FIX: Atlas/font selection dialog will now make searching of the entire project optional. - FIX: UICamera events will once again work independently of time scale. - FIX: Fixed the glitch that was causing widgets to jump into the middle of nowhere sometimes when resizing them. - FIX: UIDragScrollView will no longer try to find the scroll view if you set it manually. - FIX: Enabling and disabling textures and Unity 2D sprites will now again set the correct texture. - FIX: Adjusting depths via shortcut keys should now work consistently. - FIX: Draw call viewer will now display the correct triangle count. - FIX: NGUITools.SetActive will now automatically call CreatePanel on widgets, ensuring that there is no frame delay (read: blinking). - FIX: UICamera selected object change should now work multiple times per frame. - FIX: Added a new clause to panel depth comparison that uses panel instance IDs if the panel depth matches (to avoid depth collisions). - FIX: Max line count on labels should now work again. - FIX: Fixed the Drag Objects script on mobile devices. It was not applying momentum properly. - DEL: On
Hover
is no longer sent via selection changes. Listen to OnSelect and check (UICamera.currentScheme == ControlScheme.Controller). - DEL: "PMA Shader" option is now going to be permanently hidden once the atlas has been created. - DEL: Eliminated the half-pixel offset setting from anchors. - DEL: Removed anchor and stretch scripts from the menus. - NEW: Further improved the layout system's presentation, making it less daunting. - NEW: Enabling anchoring will automatically anchor to the first parent by default. - NEW: It's now possible to automatically anchor to the mid-points (sides, center). - NEW: Made it possible to move and scale anchored widgets. - FIX: Rotating a widget should no longer hide its side handles. - FIX: Mobile keyboard will now have the multi-line option. - FIX: Re-added support for packed fonts.
radium-plugin-friendly-pseudos:Radium插件可轻松键入伪类,例如on
Hover
而不是'
镭插件友好的伪装 Radium插件可以更轻松地键入伪类。 将具有on
Hover
之类的键的嵌套样式对象转换为Radium期望的格式:
hover
。 这些在JavaScript中键入更为自然。 请注意,这将转换所有看起来像onSomething的键,但是Radium仅支持有限的伪子集,即onActive , onFocus和on
Hover
。 例子: { onActive : { color : 'blue' } , on
Hover
: { color : 'red' } , onFocus : { color : 'yellow' } } 成为 { ':active' : { color : 'blue' } , ':
hover
' : { color : 'red' } , ':focus' : { color : 'yellow' } } 用法 radium-
HTML简单的悬停效果.
HTML简单的悬停效果.,供大家一起共同分享学习。
Smart Chart V1.0 Second release
欢迎使用智能图表资产。友好,便捷的工具,可以制作各种精美的折线图。只需片刻,您就可以创建用于许多有用目的的增长/缩小动画图表。所有设置都是响应式和交互式的。可从编辑器轻松自定义,您可以选择自己的颜色,背景,字体和线宽。 智能表的特点: 1,可定制的多个数据集: 一。线条颜色 b。线精灵 c。线宽 d。填充颜色 e。填充纹理 f。标记精灵 g。标记尺寸 h。标记颜色 i。Vector2阵列数据 2.上浆选项 一个。X轴边距 b。Y轴边距 3.轴选项 一个。轴线宽度 b。轴线颜色 c。轴反转 d。粘轴到零值 4.网格选项 一个。网格的可见性 b。网格颜色 c。网格线宽度 d。网格步骤(值标签之间的网格线数量) 5.标签和值选项 a。标签的可见性 b。图表 c中的自定义最小值和最大值。标签计数 d。标签字体大小 e。标签字体 f。标签字体颜色 g。显示值的精度 h。标签的排量 6标记选择 一个。标记的可见性 b。标记标记字体大小 c。标记标签字体 d。标记标记字体颜色 e。标记说明框相对于标记 f的偏移量。标记标签从描述框 g 的中间偏移。在显示值 h上添加前缀。标记描述框自定义背景 i。标记互动类型(onClick,on
Hover
)
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