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func initImage() {
let width = 600
let height = 600
let bitsPerPixel = 32
let bitsPerComponent = 8
let bytesPerPixel = 4
let bytesPerRow = width * bytesPerPixel
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo: CGBitmapInfo = CGBitmapInfo.ByteOrderDefault
//getColors()
let provaiderRef = CGDataProviderCreateWithData(nil, [b]pixels, bytesPerRow * height, nil)[/b]
let cgim = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, rgbColorSpace, bitmapInfo, provaiderRef, nil, false, CGColorRenderingIntent.RenderingIntentDefault)
self.realImage = UIImage.init(CGImage: cgim!)