android studio 里边的Emulator Control在哪啊

baidu_26974557 2016-06-10 12:13:06
我想给模拟器发一条信息,但是在android studio里边找不到这个
...全文
490 1 打赏 收藏 转发到动态 举报
写回复
用AI写文章
1 条回复
切换为时间正序
请发表友善的回复…
发表回复
baidu_26974557 2016-06-10
  • 打赏
  • 举报
回复
向Genymotion发信息
Turn your ideas into elegant and powerful mobile applications using the latest Android Studio for the Android Lollipop platform About This Book Design and customize GUI using material design to create attractive and intuitive layouts easily Bring your designs to life with Android 5's powerful and extensive Java libraries, new sensors, and new platforms such as TVs, wearables, and cars An example-based guide to learn and develop applications for Android 5 Who This Book Is For If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality. What You Will Learn Set up an effective development environment to create Android apps from scratch Control the layout structure and design and edit code to control screen events Respond to user interaction using Java and XML with your app Keep your users up to date with Android's new notification framework Implement Google APIs such as maps and other Google Services Create apps for televisions, cars, and wearables and build home-screen app widgets Add audio and video playback to your apps using the AudioManager and MediaPlayer classes Program the two new Lollipop widgets, CardView and RecyclerView Compile your apps, distribute them on the Google Play store, and build in a variety of ways to monetize them In Detail Android is a mobile operating system that runs on a staggering number of smart phones and tablets. Android offers developers the ability to build rich and innovative applications written using the Java programming language. Beginning with detailed instructions on how to install and configure the Android SDK, Studio, and Virtual Device Manager, the book moves on to creating a simple, but working, "Hello World" app that can be run on a real device or emulator. The book then moves on to layouts and the visual design of Lollipop apps. A new app is begun to demonstrate this and expanded as we move further, and, once material design has been introduced, the book moves on to the Java coding aspect and how to write code that responds to user interactions via callback methods such as touchscreen gesture listeners. No book on Lollipop APIs would be complete without explaining how the new Android TV, Wear, and Auto SDK tools work and how they can be utilized to either create new apps or convert those originally written for other platforms. The book concludes by demonstrating how to package and deploy your finished app on the Google Play store. Table of Contents Chapter 1: Setting up the Development Environment Chapter 2: Building a UI Chapter 3: Activities and Fragments Chapter 4: Managing RecyclerViews and their Data Chapter 5: Detecting Touchscreen Gestures Chapter 6: Notifications and the Action Bar Chapter 7: Maps, Locations, and Google Services Chapter 8: Apps for TVs, Cars, and Wearables Chapter 9: Camera, Video, and Multimedia Chapter 10: Publishing and Marketing
Android, the next-generation open mobile platform from Google and the Open Handset Alliance, is poised to become a significant player in the mobile device market. The Android platform gives developers a fair bit of control while still supporting a familiar programming language. However, the frameworks, GUI widgets, and development model is different than any other mobile platform out there. That’s where this book comes in Spanning 466 pages, The Busy Coder’s Guide to Android Development covers a wide range of Android capabilities and APIs, from creating simple user interfaces, to supporting long-running background processes, through the advanced location tracking and mapping features. Along the way, it covers how to embed the WebKit Web browser in your application, how to have your application use data from other installed applications (and vice versa!) or off the Internet, and how to integrate with the built-in on-device search engine. It will help you more quickly climb the Android learning curve, so you can create the “killer app” you’ve dreamed of…or perhaps just a quick-and-dirty application for you and your friends. Table of Contents Preface Key Android Concepts Choosing Your Development Toolchain Tutorial #1 - Installing the Tools Android and Projects Tutorial #2 - Creating a Stub Project Getting Around Android Studio Contents of Android Projects Introducing Gradle and the Manifest Tutorial #3 - Changing Our Manifest (and Gradle File) Some Words About Resources Tutorial #4 - Adjusting Our Resources The Theory of Widgets The Android User Interface Basic Widgets Debugging Your App LinearLayout and the Box Model Other Common Widgets and Containers Tutorial #5 - Making Progress GUI Building, Continued AdapterViews and Adapters The WebView Widget Defining and Using Styles JARs and Library Projects Tutorial #6 - Adding a Library The Action Bar Tutorial #7 - Setting Up the Action Bar Android’s Process Model Activities and Their Lifecycles Tutorial #8 - Setting Up An Activity The Tactics of Fragments Tutorial #9 - Starting Our Fragments Swiping with ViewPager Tutorial #10 - Rigging Up a ViewPager Resource Sets and Configurations Material Design Basics Dealing with Threads Requesting Permissions Tutorial: Runtime Permission Support Assets, Files, and Data Parsing Tutorial #11 - Adding Simple Content Tutorial #12 - Displaying the Book Using Preferences Tutorial #13 - Using Some Preferences SQLite Databases Tutorial #14 - Saving Notes Internet Access Intents, Intent Filters Broadcasts and Broadcast Receivers Tutorial #15 - Sharing Your Notes Services and the Command Pattern Tutorial #16 - Updating the Book Large-Screen Strategies and Tactics Tutorial #17 - Supporting Large Screens Backwards Compatibility Strategies and Tactics System Services Google Play Services Getting Help Working with Library Projects Gradle and Legacy Projects Gradle and Tasks Gradle and the New Project Structure Gradle and Dependencies Manifest Merger Rules Signing Your App Distribution Advanced Gradle for Android Tips Testing with JUnit4 Testing with UI Automator Measuring Test Coverage Unit Testing MonkeyRunner and the Test Monkey Notifications Advanced Notifications Introducing GridLayout The Percent Support Library Dialogs and DialogFragments Advanced ListViews Action Bar Navigation Action Modes Other Advanced Action Bar Techniques Toolbar AppCompat: The Official Action Bar Backport RecyclerView Implementing a Navigation Drawer The Android Design Support Library Advanced Uses of WebView The Input Method Framework Fonts Rich Text Animators Legacy Animations Custom Drawables Mapping with Maps V2 Crafting Your Own Views Advanced Preferences Custom Dialogs and Preferences Progress Indicators More Fun with Pagers Focus Management and Accessibility Miscellaneous UI Tricks Event Bus Alternatives Tasks The Assist API (“Now On Tap”) The Data Binding Framework Desktop Android Apps Drag and Drop Keyboard and Mouse Input Home Screen App Widgets Adapter-Based App Widgets Content Provider Theory Content Provider Implementation Patterns The Loader Framework The ContactsContract and CallLog Providers The CalendarContract Provider The MediaStore Provider Consuming Documents Providing Documents Encrypted Storage Packaging and Distributing Data Advanced Database Techniques Data Backup SSL NetCipher Embedding a Web Server Miscellaneous Network Capabilities Audio Playback Audio Recording Video Playback Using the Camera via 3rd-Party Apps Working Directly with the Camera Media Routes Supporting External Displays Google Cast and Chromecast The “Ten-Foot UI” Putting the TVs All Together: Decktastic Creating a MediaRouteProvider Screenshots and Screen Recordings Advanced Permissions Restricted Profiles and UserManager Miscellaneous Security Techniques AlarmManager and the Scheduled Service Pattern PowerManager and WakeLocks JobScheduler Accessing Location-Based Services The Fused Location Provider Working with the Clipboard Telephony Working With SMS NFC Device Administration Basic Use of Sensors Printing and Document Generation Dealing with Different Hardware Writing and Using Parcelables Responding to URLs Plugin Patterns PackageManager Tricks Remote Services and the Binding Pattern Advanced Manifest Tips Miscellaneous Integration Tips Reusable Components Android Studio Editors and Dialogs Advanced Emulator Capabilities Lint and the Support Annotations Using Hierarchy View Screenshots and Screencasts ADB Tips and Tricks Issues with Speed Finding CPU Bottlenecks Focus On: NDK Improving CPU Performance in Java Finding and Eliminating Jank Issues with Bandwidth Focus On: TrafficStats Measuring Bandwidth Consumption Being Smarter About Bandwidth Issues with Application Heap Finding Memory Leaks Issues with System RAM Issues with Battery Life Power Measurement Options Sources of Power Drain Addressing Application Size Issues The Role of Scripting Languages The Scripting Layer for Android JVM Scripting Languages Crash Reporting Using ACRA In-App Diagnostics Anti-Patterns Widget Catalog: AdapterViewFlipper Widget Catalog: CalendarView Widget Catalog: DatePicker Widget Catalog: ExpandableListView Widget Catalog: SeekBar Widget Catalog: SlidingDrawer Widget Catalog: StackView Widget Catalog: TabHost and TabWidget Widget Catalog: TimePicker Widget Catalog: ViewFlipper Chrome and Chrome OS Device Catalog: Kindle Fire Device Catalog: BlackBerry Device Catalog: Android TV Device Catalog: Amazon Fire TV and Fire TV Stick Appendix A: CWAC Libraries Appendix B: N Developer Preview Appendix C: Community Theater and the Appinars Title: The Busy Coder’s Guide to Android Development Author: Mark L. Murphy Length: 3893 pages Edition: Revised & enlarged Language: English Publisher: CommonsWare Publication Date: 2016-06-06 ISBN-10: 0981678009 ISBN-13: 9780981678009

80,351

社区成员

发帖
与我相关
我的任务
社区描述
移动平台 Android
androidandroid-studioandroidx 技术论坛(原bbs)
社区管理员
  • Android
  • yechaoa
  • 失落夏天
加入社区
  • 近7日
  • 近30日
  • 至今
社区公告
暂无公告

试试用AI创作助手写篇文章吧