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#pragma once
#include <iostream>
#include "MFC.H"
class CMyWinApp : public CWinApp
{
DECLARE_DYNCREATE(CMyWinApp)
public:
CMyWinApp() {
}
~CMyWinApp() {
}
virtual BOOL InitInstance();
};
class CMyFrameWnd : public CFrameWnd
{
DECLARE_DYNCREATE(CMyFrameWnd)
public:
CMyFrameWnd();
~CMyFrameWnd() {
}
};
class CMyDoc : public CDocument
{
DECLARE_DYNCREATE(CMyDoc)
public:
CMyDoc() {
}
~CMyDoc() {
}
void SayHello(){ cout << "Hello CMyDoc\n"; }
};
class CMyView : public CView
{
DECLARE_DYNCREATE(CMyView)
public:
CMyView() {
}
~CMyView() {
}
void SayHello(){ cout << "Hello CMyView\n"; }
};
// global function
void PrintAllClasses();
MY.CPP
#include"stdafx.h"
#include "MY.H"
CMyWinApp theApp;
BOOL CMyWinApp::InitInstance()
{
m_pMainWnd = new CMyFrameWnd;
return TRUE;
}
CMyFrameWnd::CMyFrameWnd()
{
Create();
}
void PrintAllClasses()
{
CRuntimeClass* pClass;
// just walk through the simple list of registered classes
for (pClass = CRuntimeClass::pFirstClass; pClass != NULL;
pClass = pClass->m_pNextClass)
{
cout << pClass->m_lpszClassName << "\n";
cout << pClass->m_nObjectSize << "\n";
cout << pClass->m_wSchema << "\n";
}
}
IMPLEMENT_DYNCREATE(CMyWinApp,CWinApp)
IMPLEMENT_DYNCREATE(CMyFrameWnd,CFrameWnd)
IMPLEMENT_DYNCREATE(CMyView, CView)
IMPLEMENT_DYNCREATE(CMyDoc, CDocument)
//------------------------------------------------------------------
// main
//------------------------------------------------------------------
void main()
{
CWinApp* pApp = AfxGetApp();
pApp->InitApplication();
pApp->InitInstance();
pApp->Run();
CRuntimeClass* pClassRef;
CObject* pOb;
while (1)
{
if ((pClassRef = CRuntimeClass::Load()) == NULL)
break;
pOb = pClassRef->CreateObject();
if (pOb != NULL)
pOb->SayHello();
}
}
#include "stdafx.h"
#include "MY.H"// it should be mfc.h, but for CMyWinApp definition, so...
extern CMyWinApp theApp;
static char szCObject[] = "CObject";
CRuntimeClass CObject::classCObject =
{ szCObject, sizeof(CObject), 0xffff, NULL, NULL };
static AFX_CLASSINIT _init_CObject(&CObject::classCObject);
CRuntimeClass* CRuntimeClass::pFirstClass = NULL;
BOOL CObject::IsKindOf(const CRuntimeClass* pClass)const
{
CRuntimeClass* pClassThis = GetRuntimeClass();
while (pClass != NULL)
{
if (pClassThis == pClass)
return TRUE;
pClassThis = pClassThis->m_pBaseClass;
}
return FALSE;
}
AFX_CLASSINIT::AFX_CLASSINIT(CRuntimeClass* pNewClass)
{
pNewClass->m_pNextClass = CRuntimeClass::pFirstClass;
CRuntimeClass::pFirstClass = pNewClass;
}
CRuntimeClass* CObject::GetRuntimeClass() const
{
return &CObject::classCObject;
}
BOOL CWnd::Create()
{
return TRUE;
}
BOOL CWnd::CreateEx()
{
PreCreateWindow();
return TRUE;
}
BOOL CWnd::PreCreateWindow()
{
return TRUE;
}
BOOL CFrameWnd::Create()
{
CreateEx();
return TRUE;
}
BOOL CFrameWnd::PreCreateWindow()
{
return TRUE;
}
IMPLEMENT_DYNAMIC(CCmdTarget, CObject)
IMPLEMENT_DYNAMIC(CWinThread, CCmdTarget)
IMPLEMENT_DYNAMIC(CWinApp, CWinThread)
IMPLEMENT_DYNCREATE(CWnd, CCmdTarget)
IMPLEMENT_DYNCREATE(CFrameWnd, CWnd)
IMPLEMENT_DYNAMIC(CDocument, CCmdTarget)
IMPLEMENT_DYNAMIC(CView, CWnd)
CWinApp* AfxGetApp()
{
return theApp.m_pCurrentWinApp;
}
/*-----------------------------
这里是实现
-------------------------------*/
CRuntimeClass* PASCAL CRuntimeClass::Load()
{
char szClassName[64];
CRuntimeClass* pClass;
cout << "enter a class name...\n";
cin >> szClassName;
for (pClass = pFirstClass; pClass != NULL; pClass = pClass->m_pNextClass)
{
if (strcmp(szClassName, pClass->m_lpszClassName) == 0)
return pClass;
}
cout << "Error:Class not found:" << szClassName << "\n";
return NULL;
}
CObject* CRuntimeClass::CreateObject()
{
if (m_pfnCreateObject == NULL)
{
cout << "Error:Tring to create object which is not DECLARE_DYNCREATE \nor DECLARE_SERIAL:" << m_lpszClassName << "\n";
return NULL;
}
CObject* pObject = NULL;
pObject = (*m_pfnCreateObject)();
return pObject;
}
MFC.H
#pragma once
#define BOOL int
#define TRUE 1
#define FALSE 0
#define LPCSTR LPSTR
typedef char* LPSTR;
#define UINT int
#define PASCAL _stdcall
#include <iostream>
using std::cout;
using std::cin;
class CObject;
/*-----------------------------
这里是定义
-------------------------------*/
struct CRuntimeClass
{
// Attributes
LPCSTR m_lpszClassName;
int m_nObjectSize;
UINT m_wSchema; // schema number of the loaded class
CObject* (PASCAL* m_pfnCreateObject)(); // NULL => abstract class
CRuntimeClass* m_pBaseClass;
CObject* CreateObject();
static CRuntimeClass* PASCAL Load();
// CRuntimeClass objects linked together in simple list
static CRuntimeClass* pFirstClass; // start of class list
CRuntimeClass* m_pNextClass; // linked list of registered classes
};
struct AFX_CLASSINIT
{
AFX_CLASSINIT(CRuntimeClass* pNewClass);
};
#define RUNTIME_CLASS(class_name) \
(&class_name::class##class_name)\
#define DECLARE_DYNAMIC(class_name) \
public: \
static CRuntimeClass class##class_name; \
virtual CRuntimeClass* GetRuntimeClass() const;\
#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) \
static char _lpsz##class_name[] = #class_name; \
CRuntimeClass class_name::class##class_name = { \
_lpsz##class_name, sizeof(class_name), wSchema, pfnNew, \
RUNTIME_CLASS(base_class_name), NULL }; \
static AFX_CLASSINIT _init_##class_name(&class_name::class##class_name); \
CRuntimeClass* class_name::GetRuntimeClass() const \
{ return &class_name::class##class_name; } \
#define IMPLEMENT_DYNAMIC(class_name, base_class_name) \
_IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL)
#define DECLARE_DYNCREATE(class_name)\
DECLARE_DYNAMIC(class_name)\
static CObject* PASCAL CreateCObject();\
#define IMPLEMENT_DYNCREATE(class_name,base_class_name)\
CObject* PASCAL class_name::CreateCObject(){return new class_name;}\
_IMPLEMENT_RUNTIMECLASS(class_name,base_class_name,0xFFFF,class_name::CreateCObject)\
class CObject
{
public:
CObject::CObject() {
}
CObject::~CObject() {
}
virtual void SayHello(){ cout << "Hello Object\n"; }
virtual CRuntimeClass* GetRuntimeClass() const;
BOOL IsKindOf(const CRuntimeClass* pClass)const;
public:
static CRuntimeClass classCObject;
};
class CCmdTarget : public CObject
{
DECLARE_DYNAMIC(CCmdTarget)
public:
CCmdTarget() {
}
~CCmdTarget() {
}
};
class CWinThread : public CCmdTarget
{
DECLARE_DYNAMIC(CWinThread)
public:
CWinThread() {
}
~CWinThread() {
}
virtual BOOL InitInstance() {
return TRUE;
}
virtual int Run() {
return 1;
}
};
class CWnd;
class CWinApp : public CWinThread
{
DECLARE_DYNAMIC(CWinApp)
public:
CWinApp* m_pCurrentWinApp;
CWnd* m_pMainWnd;
public:
CWinApp() {
m_pCurrentWinApp = this;
}
~CWinApp() {
}
virtual BOOL InitApplication() {
return TRUE;
}
virtual BOOL InitInstance() {
return TRUE;
}
virtual int Run() {
return CWinThread::Run();
}
};
class CDocument : public CCmdTarget
{
DECLARE_DYNAMIC(CDocument)
public:
CDocument() {
}
~CDocument() {
}
};
class CWnd : public CCmdTarget
{
DECLARE_DYNCREATE(CWnd)
public:
CWnd() {
}
~CWnd() {
}
void SayHello(){ cout << "Hello CWnd\n"; }
virtual BOOL Create();
BOOL CreateEx();
virtual BOOL PreCreateWindow();
};
class CFrameWnd : public CWnd
{
DECLARE_DYNCREATE(CFrameWnd)
public:
CFrameWnd() {
}
~CFrameWnd() {
}
BOOL Create();
virtual BOOL PreCreateWindow();
void SayHello(){ cout << "Hello CFrameWnd\n"; }
};
class CView : public CWnd
{
DECLARE_DYNAMIC(CView)
public:
CView() {
}
~CView() {
}
};
// global function
CWinApp* AfxGetApp();