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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System;
namespace CompareUtility
{
struct Item
{
int id;
int size;
}
public class Compare
{
List<Item> lstA = new List<Item>();
List<Item> lstB = new List<Item>();
public void Init()
{
//好像下面不能这样增加元素
lstA.Add(new Item() { 1, 10 });
lstA.Add(new Item() { 2,10});
lstA.Add(new Item() { 3, 10 });
lstA.Add(new Item() { 4, 10 });
lstB.Add(new Item() { 1, 10 });
lstB.Add(new Item() { 2, 10 });
lstB.Add(new Item() { 3, 10 });
lstB.Add(new Item() { 5, 10 });
}
//比较新增 即B有 A无
public List<Item> CompareAdd()
{
//var lst = lstB.Except(lstA);
//return lst;
//求方法
}
//比较相同 即A和B都有的
public List<Item> CompareSome()
{
//求 方法
}
}
}
namespace CompareUtility
{
class Program
{
static void Main(string[] args)
{
Compare c = new Compare();
List<Item> list1 = c.CompareAdd();
foreach (Item item in list1)
{
Console.WriteLine("{0},{1}", item.id, item.size);
}
List<Item> list2 = c.CompareSome();
foreach (Item item in list2)
{
Console.WriteLine("{0},{1}", item.id, item.size);
}
}
}
public struct Item
{
public int id;
public int size;
}
public class Compare
{
List<Item> lstA = new List<Item>();
List<Item> lstB = new List<Item>();
public Compare()
{
lstA.Add(new Item() { id = 1, size = 10 });
lstA.Add(new Item() { id = 2, size = 10 });
lstA.Add(new Item() { id = 3, size = 10 });
lstA.Add(new Item() { id = 4, size = 10 });
lstB.Add(new Item() { id = 1, size = 10 });
lstB.Add(new Item() { id = 2, size = 10 });
lstB.Add(new Item() { id = 3, size = 10 });
lstB.Add(new Item() { id = 5, size = 10 });
}
/// <summary>
/// 比较新增 即B有 A无
/// </summary>
public List<Item> CompareAdd()
{
return lstB.Except(lstA).ToList<Item>();
}
/// <summary>
/// 比较相同 即A和B都有的
/// </summary>
public List<Item> CompareSome()
{
return lstB.Except(lstB.Except(lstA)).ToList<Item>();
}
}
}